User ID: 49
Thread: Your Texture Hacks
Author | Posted on 2015/09/01 |
DarkFlare |
This is my first full course texture hack, and obviously it's not as good as MH&Gs or anyones, but the MK7 scene lacks both good and bad custom tracks, because only a few people are making them (unlike MKWii, where there were hundreds of developers). Anyway, the current version is 0.2 Beta. I'll post both video links. v0.1 Beta: https://youtube.com/watch?v=_XhmyoiQk38 Download: Deleted, use v0.2 since it's better v0.2 Beta: https://youtube.com/watch?v=d_fWjUEY14w Download: https://mega.nz/#!f44jCSQS!xmQGRTrnwc4yU-aV3NNfc9elDskkugszm51OKrXwQkM Would upload to store.dshack.org, but I'm not registering for it. Leave a little feedback, but not too negative. |
Author | Posted on 2015/09/01 |
DarkFlare |
This is my second full texture hack for Mario Kart 7, and it's a little better. I will be updating this one more than Garden Galaxy, so stay tuned. v0.1: https://youtube.com/watch?v=0n63djQwJj4 Download: https://mega.nz/#!agY1nTCT!7Nh7e1-b-DM5LyP-JQpIsJY8smqYTdeeQPOMCUh703Q Leave comments and suggestions below. It's untextured in some parts because EFE doesn't support more than 18 textures. |
Author | Posted on 2015/09/01 |
DarkFlare |
My first NES ROM hack. It is pointless and makes many levels impossible to beat. Video: http://youtube.com/watch?v=JTd8wNVP5Gg |
Author | Posted on 2015/09/01 |
DarkFlare |
My first NES ROM hack. It is pointless and makes many levels impossible to beat. Video: http://youtube.com/watch?v=JTd8wNVP5Gg |
Author | Posted on 2015/09/01 |
DarkFlare |
My first NES ROM hack. It is pointless and makes many levels impossible to beat. Video: http://youtube.com/watch?v=JTd8wNVP5Gg |
Author | Posted on 2015/09/01 |
DarkFlare |
My first NES ROM hack. It is pointless and makes many levels impossible to beat. Video: http://youtube.com/watch?v=JTd8wNVP5Gg |
Author | Posted on 2015/09/02 |
DarkFlare |
I actually don't like this one, if I can be honest. Which one? |
Author | Posted on 2015/09/02 |
DarkFlare |
Originally, I was talking about the Garden one, but it actually applies to both. I spent a decent ammount of time on the second one, just to find out that EFE won't import more than 28 textures, even though it exported 23. If I give you the textures + obj, can you make a BCMDL/BCRES for it? |
Author | Posted on 2015/09/02 |
DarkFlare |
Sure thing, feel free to send those. I'm on my phone, I'll send tomorrow. |
Author | Posted on 2015/11/07 |
DarkFlare | Title. |
Author | Posted on 2015/11/07 |
DarkFlare |
I can't be much more descriptive than that... I have a custom track for MK7 and need to make a KMP for it so laps can be completed. How do I do this? |
Author | Posted on 2015/11/07 |
DarkFlare | I can use KMP expander to export as CSV, and then edit it in notepad. But how do I find the proper values? |
Author | Posted on 2015/11/08 |
DarkFlare |
If you want to learn how to get models out of other Mario Kart games, you can check out the Porting Tutorial on wiki.tockdom.com. However, it would be nice if you ported a different track as I'm currently attempting to port GCN Yoshi Circuit. I already have the model as BCMDL. Having duplicate ports would just be a waste of time and energy. It would be greatly appreciated if you could port another damn track, I have the course done besides the KMP (mkgirlism is working on it) and lag. Try wiiDaisy circuit or wiiLuigi circuit! |
Author | Posted on 2015/11/25 |
DarkFlare |
Now i can finally make a KMP! So if I drag a itembox over my new OBJ model, it will automatically determine the height? That seems very helpful. Maybe later once everything is working good, you can have the option to edit y axis. And I'm also having a very dumb problem. Sometimes, it allows me to drag points, but sometimes i have to click like 10 times before it to move... |
Author | Posted on 2015/12/02 |
DarkFlare |
Nice work guys Im doing gcn peach peach after i finish some other projects |
Author | Posted on 2015/12/31 |
DarkFlare |
http://nigger.wtf/75b.zip I do not know why it's not working, but it's upsetting me. Can someone please help? |
Author | Posted on 2016/01/01 |
DarkFlare |
First of all, your BCMDL is named wrong. But apparently that's not the only issue, because it froze when I named it properly. So that means it's an issue with the KMP. I have personally never made a KMP that works, even though i follow exact guides from people, and moving a single point causes the game to crash. But it looks like your checkpoints are too close. and btw i was also working this track, but we can have 2 |
Author | Posted on 2016/01/01 |
DarkFlare | I'll let you take care of it, I've pretty much lost my patience with MK7. |
Author | Posted on 2016/01/02 |
DarkFlare | Use the proper model, then |
Author | Posted on 2016/01/02 |
DarkFlare | can someone please respond |