DSHack

Archive Generated December 23rd, 2018
Where are the collisons for objects stored ?
Author Posted on 2015/12/11
#1131
TheZoroark007 I want to add custom objects to my CT, but I can't find the collision files for it anywhere. I heard that they should be in the .szs of the course I want to replace, but I don',t see them there. So does anyone know where the coll for (for example) the windmill blades are located?
Author Posted on 2015/12/11
#1133
Yawshi Only certain objects have editable collision files (such as ramps and platforms). Most of the other objects' collision is hardcoded so you've pretty much got no chance in changing it.
Author Posted on 2015/12/11
#1134
TheZoroark007
Only certain objects have editable collision files (such as ramps and platforms). Most of the other objects' collision is hardcoded so you've pretty much got no chance in changing it.

So I have to replace platforms to make a object with working coll?
Thanks !
Author Posted on 2015/12/11
#1135
MKGirlism
Only certain objects have editable collision files (such as ramps and platforms). Most of the other objects' collision is hardcoded so you've pretty much got no chance in changing it.

Haven't you noticed those KCL Files, other than the Tracks'?
That's the Collision of the Objects...mostly.
Author Posted on 2015/12/11
#1136
TheZoroark007
Only certain objects have editable collision files (such as ramps and platforms). Most of the other objects' collision is hardcoded so you've pretty much got no chance in changing it.

Haven't you noticed those KCL Files, other than the Tracks'?
That's the Collision of the Objects...mostly.

Well, I don't see them in most of the tracks .szs... But in Toad Circuit, I see that the baloon has a colission. So if I replace the windmill blade , make a kcl for it and pack it with szs modifier, would the collision in the .szs override the hard-coded colission?
Author Posted on 2015/12/15
#1152
Miles Ermiiworth No, it doesn't work like that, sorry.
Author Posted on 2015/12/15
#1156
TheZoroark007 Ok. Then I have to stick to the baloon and ramp kcl... Do they have to be in the folder with the object when I rebuild the szs with SZS Generator?