Author |
Posted on 2015/12/11
#1131
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TheZoroark007 | I want to add custom objects to my CT, but I can't find the collision files for it anywhere. I heard that they should be in the .szs of the course I want to replace, but I don',t see them there. So does anyone know where the coll for (for example) the windmill blades are located? |
Author |
Posted on 2015/12/11
#1133
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Yawshi | Only certain objects have editable collision files (such as ramps and platforms). Most of the other objects' collision is hardcoded so you've pretty much got no chance in changing it. |
Author |
Posted on 2015/12/11
#1134
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TheZoroark007 |
Only certain objects have editable collision files (such as ramps and platforms). Most of the other objects' collision is hardcoded so you've pretty much got no chance in changing it. So I have to replace platforms to make a object with working coll? Thanks ! |
Author |
Posted on 2015/12/11
#1135
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MKGirlism |
Only certain objects have editable collision files (such as ramps and platforms). Most of the other objects' collision is hardcoded so you've pretty much got no chance in changing it. Haven't you noticed those KCL Files, other than the Tracks'? That's the Collision of the Objects...mostly. |
Author |
Posted on 2015/12/11
#1136
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TheZoroark007 |
Only certain objects have editable collision files (such as ramps and platforms). Most of the other objects' collision is hardcoded so you've pretty much got no chance in changing it. Well, I don't see them in most of the tracks .szs... But in Toad Circuit, I see that the baloon has a colission. So if I replace the windmill blade , make a kcl for it and pack it with szs modifier, would the collision in the .szs override the hard-coded colission? |
Author |
Posted on 2015/12/15
#1152
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Miles Ermiiworth | No, it doesn't work like that, sorry. |
Author |
Posted on 2015/12/15
#1156
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TheZoroark007 | Ok. Then I have to stick to the baloon and ramp kcl... Do they have to be in the folder with the object when I rebuild the szs with SZS Generator? |