DSHack

Archive Generated December 23rd, 2018
Game crashes when I put new checkpoints in course
Author Posted on 2017/02/13
#2947
User 364 Im right now trying to insert my own checkpoints into my course using CPOIs, but for whatever reason the lap doesnt count, and it crashes in versus mode. Why is this? Thanks in advance.

Author Posted on 2017/02/13
#2948
SGC Yellow You're doing it wrong, that's why, you need way more than just 5 Checkpoints, and it doesn't seem like you linked them, either.
What editor, are you using?

You have to link the Checkpoints in the CPAT, other wise it wont work at all, and Checkpoint 0 is the one that must be at the start of the course, since the game will only count laps, if you cross over Checkpoint 0, no other checkpoint will do this.
Author Posted on 2017/02/13
#2949
User 364 Im using Every File Explorer NKM Editor
Yeah I was pretty sure I was doing it wrong, and does checkpoint 0 have to be right in front of the starting line, or on the starting line? I'll add more than 5 as well and see if that works. Also, how do I link the checkpoints in the CPAT?
Also, I noticed on other courses that there were checkpoints with Key ID as -1 in between other checkpoints marked as 0,1,2 etc. Does every checkpoint need to be in numerical order or just some of them
Author Posted on 2017/02/13
#2950
SGC Yellow Checkpoint 0 has to be directly on top of the starting line, not in front of it, or behind it.

Linking Checkpoints in the CPAT is pretty easy, more on that in a moment.

And yes, they Checkpoints must go in order, they will work no other way.

Plus, they Key ID is just something that tells the game if that Check point must be passed, or not to allow the lap to count, it's really only useful if you plan on putting short cuts, but I would set at least a few Key IDs, anyway, so it will function correctly.

Linking the Checkpoints in the CPAT is very very easy. Just make it go to 0, and come from 0, as shown here, make sure the start index is 0, and the order is 0, and enter the amount of Checkpoints you have in "Length".
http://prntscr.com/e8cj9t Checkpoint 0 counts as 1 when you enter the length, so if it says you have 47 in the list of Checkpoints, enter 48 in "Length".
Author Posted on 2017/02/13
#2951
User 364 Does the ID need to correspond with the Key Point number, I just realized mine was really messy in the list and the Up and Down blue arrows arent working



Author Posted on 2017/02/13
#2952
SGC Yellow No, the ID does not need to correspond with the key point. The fact that the Up, and Down Arrows don't work is normal, the editor was never finished.
Author Posted on 2017/02/13
#2953
User 364 Huh, because for whatever reason laps still arent counting. Not sure why, any ideas?
Heres what I have so far, I feel like the connection lines are off


Author Posted on 2017/02/13
#2954
SGC Yellow The laps aren't counting, becuase you still didn't do it right, your CPOI looks like total disaster, did you place the in order?
It should go like "CPOI 0, CPOI 1, CPOI 2, CPOI 3, CPOI 4", never ever place them in an order like "CPOI 4, CPOI 0, CPOI 3, CPOI 1, CPOI 2,".
Author Posted on 2017/02/13
#2955
User 364 I placed them in order based in terms of the track, not the list.
For example, the first checkpoint right on the starting line is 0, and the one above that one is labeled 1, then the next one 2, etc.
Did you mean before that they need to be in order on the list too? Or does that not matter
Author Posted on 2017/02/13
#2956
SGC Yellow You also have the Key points wrong, you aren't supposed to put in random numbers.
The list is also not a disaster, it's supposed to be like that, you're inputting the settings the wrong way, the very wrong way.
And I never said that it didn't matter, you misread my post.
Author Posted on 2017/02/13
#2957
SGC Yellow You're CPOI should look like this when connected, not all over the place, like you have as of now:


Also, Key Points, are NOT used like shown in your GIF, that isn't how you connect the CPOI...
You follow the IDs of the CPOI, NOT the Key points...
Author Posted on 2017/02/13
#2958
User 364 Ohhhh, ok. Yeah I thought it seemed off

So if I am understanding this correctly, say my list is like "CPOI 1 CPOI 2 CPOI 3" but on my track the order the checkpoints go in is "CPOI2 CPOI3 CPOI1" I should label the key points as 2 3 1 in that order (as the racer drives through)?
Author Posted on 2017/02/13
#2959
SGC Yellow This is how the CPOI looks in GCN Baby Park.

Notice how things look here?

Author Posted on 2017/02/13
#2960
User 364 Ok I'll try that, I think I get it now
Thanks for all the help youve given by the way I really appreciate it
Author Posted on 2017/02/13
#2961
User 364 Ok now my CPOIs look correct, however it only counts the lap when I drive in the opposite direction. Also it jumps from lap 1/3 to completing the race, how do I fix this?
Author Posted on 2017/02/14
#2964
SGC Yellow As for the first problem, your CPOI is facing the wrong way, simply turn them all around to face the opposite direction, and as for the second issue, did you set 0 for these variables as shown in the image?

Also, did you set your Key Points correctly, as shown in the GCN Baby Park image?
Author Posted on 2017/02/18
#2991
User 364 I'll try that when i have some time, thanks for all the help btw
Author Posted on 2017/07/06
#3321
User 364
As for the first problem, your CPOI is facing the wrong way, simply turn them all around to face the opposite direction, and as for the second issue, did you set 0 for these variables as shown in the image?

Also, did you set your Key Points correctly, as shown in the GCN Baby Park image?

Hey i finally have time lol
How do I flip the checkpoints around, you said to make them face the opposite direction but im not quite sure how to do that
Author Posted on 2017/07/06
#3322
SGC Yellow You have to remake them, you can't simply flip them around, you have to start all over again.