DSHack

Archive Generated December 23rd, 2018
Character textures are translucent.
Author Posted on 2017/06/03
#3226
TheNobody Is it only me that when I export a texture of a character and load it in Photoshop CC 2014 anything darkish becomes a translucent version of that color and anything black because full transparent. Does anyone else have the same problem and know how to fix it?
Author Posted on 2017/06/03
#3227
テクニカル諏訪子 Do you have the PSD file with that problem for us?
Author Posted on 2017/06/03
#3228
TheNobody here:

https://www.mediafire.com/?n4e4o15y9d77l88
Author Posted on 2017/06/03
#3229
テクニカル諏訪子 This is premu interesting.
As seen in GIMP:


As seen in Photoshop CC 2017:


Could you provide a screenshot of how it looks like on your end?
May be your PC I'm afraid.
Author Posted on 2017/06/03
#3230
TheNobody Mine looks exlacty like the second picture. Also, Ohana3ds program shows that it is translucent. Could it ahve been a problem with the extractions of the romfs?
Author Posted on 2017/06/03
#3231
テクニカル諏訪子 You want to get rid of the transparency if I understand it right?
I am not a ROM hacker, so I have no idea.
The only kind of ROM hacking I have done was using whatever MKGirlism gave me, so I could make some videos on YouTube.

But to remove transparency, do this in Photoshop:
Layers > Flatten Image
Author Posted on 2017/06/03
#3232
SGC Yellow All of the characters have translucent textures from what I can tell, I've exported them all before.
It's either an issue with EFE, or the textures have special properties.

(But seeing as courses export just fine with their textures, it's most likely the latter).
Author Posted on 2017/06/03
#3233
TheNobody oh, well that helps but anything dark becomes transparent but I'm just going to remember that when editing.
Thanks!
Author Posted on 2017/06/03
#3234
テクニカル諏訪子 Then I guess this problem got solved?
Good!

(lock'd)
Author Posted on 2017/06/04
#3235
PabloMK7 Don't remove the transparency! The alpha channel is treated as transparency by image editors, but in reality, it is an specular map. In specular maps, the "transparent" or white parts will allow light to be reflected from the model, while "less/non transparent" or grey/black parts will allow less/no light to be reflected. You can see the alpha channel by going the the channels tab and disabling RGB.

(Unlocked until the op replies)
Author Posted on 2017/06/04
#3238
PabloMK7 test