Author |
Posted on 2017/09/09
#3492
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Garhoogin | I used the program to fix my model, which worked just fine. I was able to create a KCL file, which worked just fine. While creating NSBMD file, however, it hangs and says "Not Responding" on the caption bar. In the Task Manager, it shows around a constant 50% CPU usage, but no disk usage. It had created a "track.nsbtx" file, but it was empty. I let the program run a little longer like this, and nothing had changed. My textures are square 326x326 PNG images, and the .mtl file is also present. Am I doing something that would cause it to hang like this, or is it just a bug? |
Author |
Posted on 2017/09/09
#3494
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Arctus 64 | As far as I'm aware, the textures dimensions must be in multiples of 8(i.e 8x8, 16x16, 32x32, 8x16, 16x32, 32x64, etc) and no higher than 256 in dimension. Seeing as your texture is 326x326, that is likely where the error is coming from. |
Author |
Posted on 2017/09/09
#3498
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SGC Yellow | Yes, you cannot use textures like that, as a matter of fact, 326 x 326 is too big anyway, they need to be smaller, like 32 x 32, or 64 x 64, the largest recommended size is 256 x 256, but even then not all of your textures should be that big, otherwise your model will be completely black in game, because the size of your textures would overflow the VRAM. |
Author |
Posted on 2017/09/09
#3499
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Kitty Remilya Ambiance | Technically the game can handle 512x512 too, as one of the textures for the beta Nintendo DS battle stage uses a texture sized like that. (not in final version, through it works too) |
Author |
Posted on 2017/09/09
#3500
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SGC Yellow | 512x512 usually over flows the VRAM, and turns the models black, unless it's the only texture, along side very few small ones, or it's CMP2 compressed. |
Author |
Posted on 2017/09/09
#3501
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Garhoogin | Okay, I will resize my textures to be smaller and a power of 2 and see if that works. Thanks for the feedback! |