DSHack

Archive Generated December 23rd, 2018
[TUTORIAL] How to use KMP Expander at its best
Author Posted on 2015/11/09
#914
Miles Ermiiworth Hello, Ermii here, I want to show you how to use the program I made to edit Mario Kart KMP Files.
Now let's see what we need:
1. A MK7 KMP File for you Custom Track
2. KMP Expander (Obviously)
3. (Optional) An OBJ file of your Custom Track (This is useful to place the points onto your CTs and to get the right height of these points)

Alright, let's start talking about something first.
To test your track, you can't simply move your Startline object because it'll be likely to crash since it can be that it is not INSIDE the bound of the Checkpoints. Same applies for Enemy and Item routes, if they're outside the Checkpoints, the game will crash.

With this being said, let's start!

Enemy routes/Item routes editing (simple)
Both Enemy and Item routes are very similar, I'll show you how to properly work with both of them though.
Points are split in groups. Groups also contain information about which Groups are the next and which are the previous ones.
This is needed to make Multiple routes, but for now, I'll not focus on this.

First of all you have to access the group of points by clicking on the Row header of the Table on the left.

You can now move the dots on the map or add them.
There are 2 ways to add points:
1. Adding them through the table

2. Adding them through the map view by toggling the "Add Point on Map" button.

Now click on map (if you right click and you have an OBJ loaded, it'll calculate the height automatically)

I suggest you, if you want to make a route from scratch, to remove each group so that you have only one. After that, click on the header and start adding your points. This is the easiest way to add points.

-TO BE CONTINUED-
Author Posted on 2015/11/25
#1014
DarkFlare Now i can finally make a KMP! So if I drag a itembox over my new OBJ model, it will automatically determine the height? That seems very helpful. Maybe later once everything is working good, you can have the option to edit y axis.

And I'm also having a very dumb problem. Sometimes, it allows me to drag points, but sometimes i have to click like 10 times before it to move...
Author Posted on 2015/11/26
#1015
MKGirlism Only if you drag with your right mouse button, the Y Axes will automatically edit, based on the OBJ Model.
The left mouse button will keep its Y Axis.
Author Posted on 2015/11/26
#1022
Miles Ermiiworth
Now i can finally make a KMP! So if I drag a itembox over my new OBJ model, it will automatically determine the height? That seems very helpful. Maybe later once everything is working good, you can have the option to edit y axis.

And I'm also having a very dumb problem. Sometimes, it allows me to drag points, but sometimes i have to click like 10 times before it to move...


Pick the point a little below it. You can try zooming too.
Author Posted on 2015/11/27
#1027
TheZoroark007 Will Object adding/changing the ID of an object be a thing soon?
Author Posted on 2015/11/27
#1028
Miles Ermiiworth Sure
Author Posted on 2015/11/27
#1029
TheZoroark007 Will path editing also be in the next update?
Author Posted on 2015/11/27
#1030
Miles Ermiiworth Hopefully.

I've enlarged the viewport. Now you can edit elements that were out of sight :P
Author Posted on 2015/11/27
#1031
TheZoroark007 Thats good to hear!
Author Posted on 2015/12/01
#1059
TheZoroark007 Do you have any ETA for the next version?
Author Posted on 2015/12/01
#1061
Miles Ermiiworth Probably next week it'll be done
Author Posted on 2015/12/31
#1248
opa334 Hey, I have some issues (I think?) with the .obj importer in KMP Expander. When I open up my obj, the window pops up, but I'm unsure what exactly is supposed to happen... Like I close the window, but it changes absolutly nothing on the display. The obj works fine for any other purpose. Is there any key I need to press to apply the settings I chose in the importer or something?
Author Posted on 2015/12/31
#1249
TheZoroark007
Hey, I have some issues (I think?) with the .obj importer in KMP Expander. When I open up my obj, the window pops up, but I'm unsure what exactly is supposed to happen... Like I close the window, but it changes absolutly nothing on the display. The obj works fine for any other purpose. Is there any key I need to press to apply the settings I chose in the importer or something?

I had the same problem. And seeing that you are also german, here is the solution that helped me: http://www.dshack.org/forum.php?page=thread&spage=3&tid=98&pid=916#916
Author Posted on 2015/12/31
#1250
opa334
Hey, I have some issues (I think?) with the .obj importer in KMP Expander. When I open up my obj, the window pops up, but I'm unsure what exactly is supposed to happen... Like I close the window, but it changes absolutly nothing on the display. The obj works fine for any other purpose. Is there any key I need to press to apply the settings I chose in the importer or something?

I had the same problem. And seeing that you are also german, here is the solution that helped me: http://www.dshack.org/forum.php?page=thread&spage=3&tid=98&pid=916#916

Resolved it, thanks :)