DSHack

Archive Generated December 23rd, 2018
Question: How do you make texture animations with 3DS Max?
Author Posted on 2017/01/05
#2792
Platinatic Today I was trying adding the texture animations to my Super Mario World Skybox for MKDS, but things didn't really go as expected
The model and textures converted just fine, like they should,
But when I wanted to convert the .ita to .nsbta, the converter (by MKDS1992) told me that the file was succesfully created, But there was no file.
I decided to try it with MKDSCM's gui, but again, no output.

The question I am asking is: How do you correctly add texture animations?

I tried adding an animations to the U Offset value (from the UV) to make the clouds in the background move, which I managed to make work by using the Curve editor. They worked perfectly fine in 3DS Max.

Thanks in advance