DSHack

Archive Generated December 23rd, 2018
What Format to Save for Road Textures? "GIMP 2.8"
Author Posted on 2017/01/29
#2881
User 411 What Format you Have to Save inorder to Let Textures not Look
Glitchy in Mario Kart DS ?

Example?


My Try was to Make a Clear Rainbow Road. :)

The Same i Also wanted to Ask for the Items and Lap Fonts. Because they also very Glitchy..

Thanks :)
Author Posted on 2017/01/29
#2882
Rover Hmmm...What size where the textures? (like megabites and etc)
Author Posted on 2017/01/29
#2883
User 411 16kb "Before Change"
7kb "After Change"

i changed Transparantcy to OFF
Now it 6,66kb
Author Posted on 2017/01/29
#2884
Rover Hmmm....Lemme think...What program (like MKDS course modifier or ETE) did you use?
Author Posted on 2017/01/29
#2885
User 411 I use NSMB Editor to Change the Textures.
Author Posted on 2017/01/29
#2886
Rover If I were you...I would use ETE for changing textures...Need some help with that?
Author Posted on 2017/01/29
#2887
Platinatic Just to make sure, are your textures a multiple of 2?
(Like 16x16 pixels, 32x32, ...)
Author Posted on 2017/01/29
#2888
User 411 of Course :)
I appreshade any Help from People. :)
Author Posted on 2017/01/29
#2889
MKGirlism Mind to share us both the source texture (PNG, TGA, etc.), and the target texture (NSBTX) with us?
That would be useful to find the problem, without relying on questions and answers all the time.