DSHack

Archive Generated December 23rd, 2018
Your Custom Tracks!
Author Posted on 2015/07/12
#231
Yawshi Post your custom tracks here!
CATALOGUE

New Custom Tracks (Sorted alphabetically A-Z):

Crystal Dungeon by DarkFlare, MKGirlsim and Spykid

CT Canyon by Dandy

Sandcastle Park by MKGirlsim and Spykid



Retro Custom Tracks (Sorted alphabetically A-Z):

DS Desert Hills by Yoshidude4

DS Figure-8 Circuit by MKGirlism and Ermelber

DS Yoshi Falls by MKGirlism and Ermelber

GBA Sky Garden by PH&G and Stewie1.0

GCN Luigi Circuit by DarkFlare

N64 DK Jungle Parkway by DarkFlare

N64 Moo Moo Farm by Yoshidude4

N64 Frappe Snowland by PH&G and Stewie1.0

N64 Rainbow Road by PH&G and Stewie1.0 (with help from MKGirlism & Szymbar15)

SNES Mario Circuit 1 by Yoshidude4 and Ermelber

Wii Moonview Highway by TheZoroark007

Wii Wario's Gold Mine by TheZoroark007

Author Posted on 2015/07/12
#233
Super I just can't get enough of that N64 Moo Moo Farm remake. Good job.
Author Posted on 2015/07/13
#250
MKGirlism Yawshi, as surprising as usual!

Also, this is what I'm currently doing, but I most likely have an issue with the KMP File, which doesn't seem to work:

Author Posted on 2015/07/16
#273
Miles Ermiiworth Never forget who did "The tool" :yum:

Awesome job, Yoshi
Author Posted on 2015/07/16
#277
Arian Nice!
Author Posted on 2015/08/05
#404
Miles Ermiiworth

( ͡º ͜ʖ͡º)
Author Posted on 2015/08/10
#417
Yawshi Well time to release somthing...
Here's a Beta of SNES Mario Circuit 1 for MK7 created by me and Ermii!


Download: Hack Store

Be sure to read the Readme and enjoy!
Author Posted on 2015/10/23
#783
Kitty Remilya Ambiance
Yawshi, as surprising as usual!

Also, this is what I'm currently doing, but I most likely have an issue with the KMP File, which doesn't seem to work:



So this is DS Test 1 Course in Mario Kart 7, isn't it?
Author Posted on 2015/10/23
#784
MKGirlism Obviously not, it's GCN Rainbow Road.
Author Posted on 2015/10/23
#785
Kitty Remilya Ambiance
Obviously not, it's GCN Rainbow Road.


Yes I know that, but these screenshots remind me of DS Test 1 course.
Author Posted on 2015/10/31
#822
TheZoroark007 I ported the battle courses Tart Top and Block Fort to MK7. They are driveable, but now I just need too wait for the .kmp ediitor to make them really enjoyable!
Screenshots:
Author Posted on 2015/10/31
#823
MKGirlism

I actually like this evil Cake thingy.
Author Posted on 2015/11/10
#918
Baoulettes




Here what I am working on :)
Author Posted on 2015/11/10
#919
Arctus 64 GCN Bowser's Castle?
Author Posted on 2015/11/10
#920
Platinatic





Here what I am working on :)


Cool stuff!
How did you do that transition between the textures?
Author Posted on 2015/11/10
#921
Baoulettes I use vertex paint modifier as in Alpha Channel :)
(3ds max*)
Author Posted on 2015/11/10
#922
Platinatic
I use vertex paint modifier as in Alpha Channel :)
(3ds max*)


I thought it was vertex paint! But i haven't experimented with it too much, i should though
Author Posted on 2015/11/10
#925
Yawshi I've posted some screenshots of this in the shoutbox before but I might as well post it here.
Here's some preview screenshots of a port of DS Desert Hills I'm working on:

I'm pretty happy with the progress so far (especially the animated Pokeys) and I have a few small things to finish off before I release it so expect it soon! :P
Author Posted on 2015/11/10
#927
TheZoroark007 I´m working on a MK Wii port of the track Wario´s Gold Mine and progress went well since Ermii helped me with the KMP. There are still improvements to be made , since the collision file is not that good, because it somehow kick you off some parts of the track where you drive up and you are somehow out of bounds at one part of the race where it goes down deep, but otherwise it´s working without lags! Here are some screenshots:
Downloadlink if you want to test or improve: https://www.dropbox.com/s/5qojeqs7zqekzt5/Gctr_GlideLake.szs?dl=0
Author Posted on 2015/11/12
#934
Baoulettes
GCN Bowser's Castle?


Yes it is sorry i had not seen it directly :)
Author Posted on 2015/11/14
#937
SGC Yellow MK7 Hacking is really getting my attention... Now that I think about it GCN Rainbow Road and, GCN DK Mountain might be the last MKDS CT I make. My first MK7 CT will most likely be GCN Peach Beach since that was my first MKDS CT.
Author Posted on 2015/11/15
#941
Jesse


Is the drawing distance really this small? I think you can improve a lot more on how it looks, maybe edit some stuff
Author Posted on 2015/11/15
#942
Baoulettes
Well for me the drawing distance work fine ? ^^
Author Posted on 2015/11/15
#944
MKGirlism Jesse, I tried that CT before, and it's not the Viewport that's small, it's the entire Model that's small.
Author Posted on 2015/11/17
#953
TheZoroark007
Jesse, I tried that CT before, and it's not the Viewport that's small, it's the entire Model that's small.

I know. I made a bigger version, but I have some KMP problems (Whitescreen)


Is the drawing distance really this small? I think you can improve a lot more on how it looks, maybe edit some stuff

I don't think I can really improve how it look.I will make it bigger, but I had to reduce the courses poly count from 18867 to 9989 and also the textures so that the course does't lag anymore, so it's clear that the course doesn't look as beauty as on the Wii !
Author Posted on 2015/11/17
#954
Toadsty
MK7 Hacking is really getting my attention... Now that I think about it GCN Rainbow Road and, GCN DK Mountain might be the last MKDS CT I make. My first MK7 CT will most likely be GCN Peach Beach since that was my first MKDS CT.


MkDD is my favourite mario kart game :D i still play it so i'm waiting for your peach beach CT :).

As a sugestion, i would make the sea driveable as an underwater section (obiously) and put a glider activator on the left shortcut of the beach.
Author Posted on 2015/11/17
#955
TheZoroark007 The Gold Mine now has it's Wii scale:


Author Posted on 2015/11/18
#962
Platinatic
The Gold Mine now has it's Wii scale:




looks nice! I hope the booster pad is going to change, because it looks pretty weird right now.
and, I don't know if this is fixable: a little higher texture quality (the rails look kinda blurry)
Author Posted on 2015/11/18
#963
TheZoroark007
The Gold Mine now has it's Wii scale:




looks nice! I hope the booster pad is going to change, because it looks pretty weird right now.
and, I don't know if this is fixable: a little higher texture quality (the rails look kinda blurry)

I fixed the rail,pipe,fence and wood texture about two hours ago ! And I saddly don´t know how to animate the booster pad and so I can´t improve it!
Author Posted on 2015/11/18
#964
Baoulettes @TheZoroark007 Creative studio :)
In material go into Fragment to make the shader.
Then create Cmata (material animation files) and play with curbes :)
hope it help.
If no I gonna try to make better explain tomorrow :)
Author Posted on 2015/11/18
#970
TheZoroark007
@TheZoroark007 Creative studio :)
In material go into Fragment to make the shader.
Then create Cmata (material animation files) and play with curbes :)
hope it help.
If no I gonna try to make better explain tomorrow :)

It would be great if you would make that more detailed explaination, but I will also try to do it with the current explaination! Thanks for helping me!
Author Posted on 2015/11/20
#989
User 142


Hello everyone! I thought I'd throw up a WIP track that I'm working on (which also happens to be my first CT ever).

Right now, CPU and item routes do not work, and the KMP oddly counts you as out of bounds near the finish. Any help / comments are appreciated!

http://store.dshack.org/index.php?/file/172-ct-canyon-v01/
Author Posted on 2015/11/21
#995
Jesse With drawing distance I meant the obvious blue background cutting off the model. In the original model, you could just see the canyon (or whatever it is) making a curve
Author Posted on 2015/11/22
#998
TheZoroark007 I made a new version of my Port from the Course Wario´s Gold Mine from Mario kart Wii.
It now has:
- Much Higher Textures
- More Deteiled/Bug Free Model
- Fixed KMP (Wood sounds,fixes)
- It has the right Scale
- A bottom screen map (incomplete)
- Working Enemy Paths
- Working Item Paths
- Itemboxes and Coints
- lags fixed for the biggest part

You can download it here: http://store.dshack.org/index.php?/file/173-wario%C2%B4s-gold-mine-port/





Video:
Author Posted on 2015/11/22
#999
MKGirlism Only use the Video ID, when embedding a Video:
FAQ Page.
Author Posted on 2015/11/22
#1002
Super Noticed that some of the custom tracks' boost textures are... bad, to say the least.

So, until you learn how to do animations for textures, I decided to upload these textures I had lying around:

http://imgur.com/a/7ZvcA
Author Posted on 2015/11/22
#1006
Baoulettes Hum.
Maybe learning fragment would help a lot to make pretty boost pad?^^
Author Posted on 2015/11/23
#1013
SGC Yellow
I made a new version of my Port from the Course Wario´s Gold Mine from Mario kart Wii.
It now has:
- Much Higher Textures
- More Deteiled/Bug Free Model
- Fixed KMP (Wood sounds,fixes)
- It has the right Scale
- A bottom screen map (incomplete)
- Working Enemy Paths
- Working Item Paths
- Itemboxes and Coints
- lags fixed for the biggest part

You can download it here: http://store.dshack.org/index.php?/file/173-wario%C2%B4s-gold-mine-port/





Video:


I think you should add the mine carts. It's really simple actually, all you would have to do is add the car object from wuhu island into the KMP file and, replace the care model with the mine cart model from MKWii. The section of the course where the mine carts use the zip line to get back to the start would be really easy to remake, all you would have to do is set the path the cars follow to that height. Because the cars don't use the KCL file the go off of the Y position of the path they follow.
Author Posted on 2015/11/28
#1041
TheZoroark007 I´m working on HD Peachs Gardens right now. Here are some screenshots:




The driver´s texture is made by Stewie1.0

But I have some problems: The background is sometimes in front of the map objects and makes them invisible and some textures (like in the last screenshots) appear invisible in a certain view... I have no idea how to solve this problems...
Author Posted on 2015/11/28
#1044
Miles Ermiiworth
I´m working on HD Peachs Gardens right now. Here are some screenshots:




The driver´s texture is made by Stewie1.0

But I have some problems: The background is sometimes in front of the map objects and makes them invisible and some textures (like in the last screenshots) appear invisible in a certain view... I have no idea how to solve this problems...


Why don't you rip the model from MKWii with vertex colors and shadow maps?
Author Posted on 2015/11/28
#1045
TheZoroark007 I riped it from MKWii with Brawlbox and exported as .dae
Author Posted on 2015/11/28
#1050
Miles Ermiiworth You should then enable the Vertex Colors and Shadow Maps with 3ds max :P
Author Posted on 2015/11/29
#1051
TheZoroark007
You should then enable the Vertex Colors and Shadow Maps with 3ds max :P

How do I do this?
Author Posted on 2015/11/30
#1058
Miles Ermiiworth
Author Posted on 2015/12/01
#1063
TheZoroark007 Now I'm working on Moonview Highway. It's playable without lags, but I have to make the model better and fix the collisions. Here are some screenshots:


Author Posted on 2015/12/01
#1069
MK7tester I'm working on GCN Mario Circuit :) Unfortunately, I don't have any in-game pics yet, but here's the progress so far. Very early stuff. I'll post in-game pics ASAP.

Author Posted on 2015/12/02
#1078
DarkFlare Nice work guys

Im doing gcn peach peach after i finish some other projects
Author Posted on 2015/12/03
#1079
SGC Yellow
I'm working on GCN Mario Circuit :) Unfortunately, I don't have any in-game pics yet, but here's the progress so far. Very early stuff. I'll post in-game pics ASAP.



The track looks nice so far but I think all those big signs make it look overdone. :/
The trees are objects by the way you can add them in the KMP so there no need to model them.
No offense but there's no need to give a perfectly good track Mario Kart 8 diabetus.

Nice work guys

Im doing gcn peach peach after i finish some other projects


I'm already working on that. You can see me talking about it on page three of this thread. :P
Author Posted on 2015/12/05
#1096
TheZoroark007 Just finished the first working beta from Moonview Highway:




There are still bugs with the collision and the game lags a bit at some parts while in GP, but it´s working nice otherwise!
You can test here : https://www.dropbox.com/s/qyi1orubr97g87f/MoonView.rar?dl=0
Author Posted on 2015/12/06
#1099
Miles Ermiiworth Pablo made the SZS Compiler. You could try adding the cars :P
Author Posted on 2015/12/06
#1100
TheZoroark007
Pablo made the SZS Compiler. You could try adding the cars :P

I know. But I will wait with that until KMPExpander supoorts path and object eding/editing.
Author Posted on 2015/12/06
#1101
Miles Ermiiworth :P Very soon-ish
Author Posted on 2015/12/06
#1110
MK7tester


I've got it to load. Hopefully just a few more weeks or so to release a playable version.
Author Posted on 2015/12/10
#1123
Yawshi Well I finally released a Beta of DS Desert Hills.



(note: the screenshots were taken from various stages in development)

I felt it was about ready to be released but I decided to call it a Beta for a few reasons:
-No Fire Snakes
-No Angry Sun
-Occasionally it lags in the countdown
-It lacks a local map
-Some of the intro cameras use the wrong angle

However, I will try and add/fix these things in the next version.

Special thanks to Ermelber for KMP Expander (Specifically v1.6) and the water animation, Pablo for his SZS Packing tool and Geri for EFE.
Anyway, Enjoy!

Download (Hack Store)
Author Posted on 2015/12/10
#1128
Yawshi Might as well release N64 Moo Moo Farm while I'm at it.




It's pretty complete but there are a few things I need to fix in a future update, but hey this one is lag free.
Special Thanks to Ermelber for KMP Expander (v1.6), Pablo for his SZS packer and Geri for EFE.
Anyway, Enjoy!

Download (Hack Store)
Author Posted on 2015/12/10
#1129
MK7tester Your cts look great Yawshi! :)
Author Posted on 2015/12/29
#1230
MK7tester It's taken me a while, but finally more progress on my CT of Mario Circuit from Double Dash!!.






And here's a video!
Mario Kart 7 CT - GCN Mario Circuit (MK7tester)
-Read video description for more details-

(Please excuse the extremely poor quality, it's difficult to record 3DS footage without a capture card)
Author Posted on 2015/12/31
#1245
Toadsty Hello, this is my first CT ever, its an hemispherical planet. Its BETA so enemies are dummy and there is no lighting and animations. Thanks to ph&g for teaching such a noob like me :P. Here you are some screenshots:






Author Posted on 2016/01/01
#1262
MK7tester And now, it's time for the release of GCN Mario Circuit 0.7 beta, why beta? Because there's three issues with the course that i'll need to get around fixing. But the track is generally playable in Time Trials and Multiplayer, see the hack store page for more info.

Download - http://store.dshack.org/index.php?/file/201-gcn-mario-circuit/

And here's some pics from the hack store:




And a tiny glimpse to my next CT, Wii Rainbow Road!

Author Posted on 2016/01/01
#1265
Alex119098
Hello, this is my first CT ever, its an hemispherical planet. Its BETA so enemies are dummy and there is no lighting and animations. Thanks to ph&g for teaching such a noob like me :P. Here you are some screenshots:







Woah! Looks really nice! Does it lag? Keep up the good work! :awsum:
Author Posted on 2016/01/03
#1275
mence
Hello, this is my first CT ever, its an hemispherical planet. Its BETA so enemies are dummy and there is no lighting and animations. Thanks to ph&g for teaching such a noob like me :P. Here you are some screenshots:








Looks really good! Does it have a name yet?
Author Posted on 2016/01/04
#1281
User 73
Hello, this is my first CT ever, its an hemispherical planet. Its BETA so enemies are dummy and there is no lighting and animations. Thanks to ph&g for teaching such a noob like me :P. Here you are some screenshots:








Yoooo, that's not bad at all! In fact, it looks really good! It has a nice atmosphere, and thanks to the camera being a bit silly kinda makes this track really interesting, I'd like to give it a try once you'll publish it. o:
Author Posted on 2016/01/04
#1282
Miles Ermiiworth Looks very nice. Finally something cool!
Author Posted on 2016/01/05
#1286
Toadsty

Woah! Looks really nice! Does it lag? Keep up the good work! :awsum:


Thanks :P it lags a bit before the glider section when you race against CPU, i will try to fix that before i finish illumination :)
Author Posted on 2016/02/01
#1416
mence

Woah! Looks really nice! Does it lag? Keep up the good work! :awsum:


Thanks :P it lags a bit before the glider section when you race against CPU, i will try to fix that before i finish illumination :)


Can't wait to play the beta version of this. :)
Author Posted on 2016/03/27
#1599
ElyosOfTheAbyss


I'm working on a port of Dry Dry Ruins from MKWii.

To Do:
Reduce Lag (A Tiny Bit)
Transparent textures / Animated textures

As soon as I get acess to Hack Store I will upload a Beta.
Author Posted on 2016/03/28
#1600
Platinatic



I'm working on a port of Dry Dry Ruins from MKWii.

To Do:
Reduce Lag (A Tiny Bit)
Transparent textures / Animated textures

As soon as I get acess to Hack Store I will upload a Beta.


looks pretty cool! I'm not an MK7 hacker, but if you find a way to make it a bit brighter, since it looks kinda dark wich is weird looking for a desert
Author Posted on 2016/03/28
#1603
mence Agreed, the texture needs to be lighter, other than that it looks good. ^^
Author Posted on 2016/03/28
#1604
ElyosOfTheAbyss



I'm working on a port of Dry Dry Ruins from MKWii.

To Do:
Reduce Lag (A Tiny Bit)
Transparent textures / Animated textures

As soon as I get acess to Hack Store I will upload a Beta.


looks pretty cool! I'm not an MK7 hacker, but if you find a way to make it a bit brighter, since it looks kinda dark wich is weird looking for a desert

Is this any better?



Author Posted on 2016/03/30
#1607
MK7tester The background should be changed. Piranha Plant slide's background does not fit on that course at all.
Author Posted on 2016/03/30
#1608
ElyosOfTheAbyss I know that, I'm getting the model / textures done first then the skybox.
Author Posted on 2016/04/29
#1694
Epultia I need to learn how to import stages because I want to learn how to make custom stages as well
Author Posted on 2016/07/30
#1977
MK7tester GCN Peachbeach, GCN Waluigi stadium, and SNES Choco island 2



GCN Yoshi Circuit (incomplete)



GCN DK Mountain



n64 royal raceway



Posting these to maybe stir up some activity on the MK7 boards?
Author Posted on 2016/08/11
#2055
User 311 hi, peoples