Author |
Posted on 2015/07/12
#231
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Yawshi |
Post your custom tracks here! CATALOGUE New Custom Tracks (Sorted alphabetically A-Z): Crystal Dungeon by DarkFlare, MKGirlsim and Spykid CT Canyon by Dandy Sandcastle Park by MKGirlsim and Spykid Retro Custom Tracks (Sorted alphabetically A-Z): DS Desert Hills by Yoshidude4 DS Figure-8 Circuit by MKGirlism and Ermelber DS Yoshi Falls by MKGirlism and Ermelber GBA Sky Garden by PH&G and Stewie1.0 GCN Luigi Circuit by DarkFlare N64 DK Jungle Parkway by DarkFlare N64 Moo Moo Farm by Yoshidude4 N64 Frappe Snowland by PH&G and Stewie1.0 N64 Rainbow Road by PH&G and Stewie1.0 (with help from MKGirlism & Szymbar15) SNES Mario Circuit 1 by Yoshidude4 and Ermelber Wii Moonview Highway by TheZoroark007 Wii Wario's Gold Mine by TheZoroark007 |
Author |
Posted on 2015/07/12
#233
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Super | I just can't get enough of that N64 Moo Moo Farm remake. Good job. |
Author |
Posted on 2015/07/13
#250
|
MKGirlism |
Yawshi, as surprising as usual! Also, this is what I'm currently doing, but I most likely have an issue with the KMP File, which doesn't seem to work: |
Author |
Posted on 2015/07/16
#273
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Miles Ermiiworth |
Never forget who did "The tool" :yum: Awesome job, Yoshi |
Author |
Posted on 2015/07/16
#277
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Arian | Nice! |
Author |
Posted on 2015/08/05
#404
|
Miles Ermiiworth |
( ͡º ͜ʖ͡º) |
Author |
Posted on 2015/08/10
#417
|
Yawshi |
Well time to release somthing... Here's a Beta of SNES Mario Circuit 1 for MK7 created by me and Ermii! Download: Hack Store Be sure to read the Readme and enjoy! |
Author |
Posted on 2015/10/23
#783
|
Kitty Remilya Ambiance |
Yawshi, as surprising as usual! So this is DS Test 1 Course in Mario Kart 7, isn't it? |
Author |
Posted on 2015/10/23
#784
|
MKGirlism | Obviously not, it's GCN Rainbow Road. |
Author |
Posted on 2015/10/23
#785
|
Kitty Remilya Ambiance |
Obviously not, it's GCN Rainbow Road. Yes I know that, but these screenshots remind me of DS Test 1 course. |
Author |
Posted on 2015/10/31
#822
|
TheZoroark007 |
I ported the battle courses Tart Top and Block Fort to MK7. They are driveable, but now I just need too wait for the .kmp ediitor to make them really enjoyable! Screenshots: |
Author |
Posted on 2015/10/31
#823
|
MKGirlism |
I actually like this evil Cake thingy. |
Author |
Posted on 2015/11/10
#918
|
Baoulettes |
Here what I am working on :) |
Author |
Posted on 2015/11/10
#919
|
Arctus 64 | GCN Bowser's Castle? |
Author |
Posted on 2015/11/10
#920
|
Platinatic |
Cool stuff! How did you do that transition between the textures? |
Author |
Posted on 2015/11/10
#921
|
Baoulettes |
I use vertex paint modifier as in Alpha Channel :) (3ds max*) |
Author |
Posted on 2015/11/10
#922
|
Platinatic |
I use vertex paint modifier as in Alpha Channel :) I thought it was vertex paint! But i haven't experimented with it too much, i should though |
Author |
Posted on 2015/11/10
#925
|
Yawshi |
I've posted some screenshots of this in the shoutbox before but I might as well post it here. Here's some preview screenshots of a port of DS Desert Hills I'm working on: I'm pretty happy with the progress so far (especially the animated Pokeys) and I have a few small things to finish off before I release it so expect it soon! :P |
Author |
Posted on 2015/11/10
#927
|
TheZoroark007 |
I´m working on a MK Wii port of the track Wario´s Gold Mine and progress went well since Ermii helped me with the KMP. There are still improvements to be made , since the collision file is not that good, because it somehow kick you off some parts of the track where you drive up and you are somehow out of bounds at one part of the race where it goes down deep, but otherwise it´s working without lags! Here are some screenshots: Downloadlink if you want to test or improve: https://www.dropbox.com/s/5qojeqs7zqekzt5/Gctr_GlideLake.szs?dl=0 |
Author |
Posted on 2015/11/12
#934
|
Baoulettes |
GCN Bowser's Castle? Yes it is sorry i had not seen it directly :) |
Author |
Posted on 2015/11/14
#937
|
SGC Yellow | MK7 Hacking is really getting my attention... Now that I think about it GCN Rainbow Road and, GCN DK Mountain might be the last MKDS CT I make. My first MK7 CT will most likely be GCN Peach Beach since that was my first MKDS CT. |
Author |
Posted on 2015/11/15
#941
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Jesse |
Is the drawing distance really this small? I think you can improve a lot more on how it looks, maybe edit some stuff |
Author |
Posted on 2015/11/15
#942
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Baoulettes |
Well for me the drawing distance work fine ? ^^ |
Author |
Posted on 2015/11/15
#944
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MKGirlism | Jesse, I tried that CT before, and it's not the Viewport that's small, it's the entire Model that's small. |
Author |
Posted on 2015/11/17
#953
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TheZoroark007 |
Jesse, I tried that CT before, and it's not the Viewport that's small, it's the entire Model that's small. I know. I made a bigger version, but I have some KMP problems (Whitescreen)
I don't think I can really improve how it look.I will make it bigger, but I had to reduce the courses poly count from 18867 to 9989 and also the textures so that the course does't lag anymore, so it's clear that the course doesn't look as beauty as on the Wii ! |
Author |
Posted on 2015/11/17
#954
|
Toadsty |
MK7 Hacking is really getting my attention... Now that I think about it GCN Rainbow Road and, GCN DK Mountain might be the last MKDS CT I make. My first MK7 CT will most likely be GCN Peach Beach since that was my first MKDS CT. MkDD is my favourite mario kart game :D i still play it so i'm waiting for your peach beach CT :). As a sugestion, i would make the sea driveable as an underwater section (obiously) and put a glider activator on the left shortcut of the beach. |
Author |
Posted on 2015/11/17
#955
|
TheZoroark007 |
The Gold Mine now has it's Wii scale: |
Author |
Posted on 2015/11/18
#962
|
Platinatic |
The Gold Mine now has it's Wii scale: looks nice! I hope the booster pad is going to change, because it looks pretty weird right now. and, I don't know if this is fixable: a little higher texture quality (the rails look kinda blurry) |
Author |
Posted on 2015/11/18
#963
|
TheZoroark007 |
The Gold Mine now has it's Wii scale: I fixed the rail,pipe,fence and wood texture about two hours ago ! And I saddly don´t know how to animate the booster pad and so I can´t improve it! |
Author |
Posted on 2015/11/18
#964
|
Baoulettes |
@TheZoroark007 Creative studio :) In material go into Fragment to make the shader. Then create Cmata (material animation files) and play with curbes :) hope it help. If no I gonna try to make better explain tomorrow :) |
Author |
Posted on 2015/11/18
#970
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TheZoroark007 |
@TheZoroark007 Creative studio :) It would be great if you would make that more detailed explaination, but I will also try to do it with the current explaination! Thanks for helping me! |
Author |
Posted on 2015/11/20
#989
|
User 142 |
Hello everyone! I thought I'd throw up a WIP track that I'm working on (which also happens to be my first CT ever). Right now, CPU and item routes do not work, and the KMP oddly counts you as out of bounds near the finish. Any help / comments are appreciated! http://store.dshack.org/index.php?/file/172-ct-canyon-v01/ |
Author |
Posted on 2015/11/21
#995
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Jesse | With drawing distance I meant the obvious blue background cutting off the model. In the original model, you could just see the canyon (or whatever it is) making a curve |
Author |
Posted on 2015/11/22
#998
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TheZoroark007 |
I made a new version of my Port from the Course Wario´s Gold Mine from Mario kart Wii. It now has: - Much Higher Textures - More Deteiled/Bug Free Model - Fixed KMP (Wood sounds,fixes) - It has the right Scale - A bottom screen map (incomplete) - Working Enemy Paths - Working Item Paths - Itemboxes and Coints - lags fixed for the biggest part You can download it here: http://store.dshack.org/index.php?/file/173-wario%C2%B4s-gold-mine-port/ Video: |
Author |
Posted on 2015/11/22
#999
|
MKGirlism |
Only use the Video ID, when embedding a Video: FAQ Page. |
Author |
Posted on 2015/11/22
#1002
|
Super |
Noticed that some of the custom tracks' boost textures are... bad, to say the least. So, until you learn how to do animations for textures, I decided to upload these textures I had lying around: http://imgur.com/a/7ZvcA |
Author |
Posted on 2015/11/22
#1006
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Baoulettes |
Hum. Maybe learning fragment would help a lot to make pretty boost pad?^^ |
Author |
Posted on 2015/11/23
#1013
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SGC Yellow |
I made a new version of my Port from the Course Wario´s Gold Mine from Mario kart Wii. I think you should add the mine carts. It's really simple actually, all you would have to do is add the car object from wuhu island into the KMP file and, replace the care model with the mine cart model from MKWii. The section of the course where the mine carts use the zip line to get back to the start would be really easy to remake, all you would have to do is set the path the cars follow to that height. Because the cars don't use the KCL file the go off of the Y position of the path they follow. |
Author |
Posted on 2015/11/28
#1041
|
TheZoroark007 |
I´m working on HD Peachs Gardens right now. Here are some screenshots: The driver´s texture is made by Stewie1.0 But I have some problems: The background is sometimes in front of the map objects and makes them invisible and some textures (like in the last screenshots) appear invisible in a certain view... I have no idea how to solve this problems... |
Author |
Posted on 2015/11/28
#1044
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Miles Ermiiworth |
I´m working on HD Peachs Gardens right now. Here are some screenshots: Why don't you rip the model from MKWii with vertex colors and shadow maps? |
Author |
Posted on 2015/11/28
#1045
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TheZoroark007 | I riped it from MKWii with Brawlbox and exported as .dae |
Author |
Posted on 2015/11/28
#1050
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Miles Ermiiworth | You should then enable the Vertex Colors and Shadow Maps with 3ds max :P |
Author |
Posted on 2015/11/29
#1051
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TheZoroark007 |
You should then enable the Vertex Colors and Shadow Maps with 3ds max :P How do I do this? |
Author |
Posted on 2015/11/30
#1058
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Miles Ermiiworth |
Author |
Posted on 2015/12/01
#1063
|
TheZoroark007 |
Now I'm working on Moonview Highway. It's playable without lags, but I have to make the model better and fix the collisions. Here are some screenshots: |
Author |
Posted on 2015/12/01
#1069
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MK7tester |
I'm working on GCN Mario Circuit :) Unfortunately, I don't have any in-game pics yet, but here's the progress so far. Very early stuff. I'll post in-game pics ASAP. |
Author |
Posted on 2015/12/02
#1078
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DarkFlare |
Nice work guys Im doing gcn peach peach after i finish some other projects |
Author |
Posted on 2015/12/03
#1079
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SGC Yellow |
I'm working on GCN Mario Circuit :) Unfortunately, I don't have any in-game pics yet, but here's the progress so far. Very early stuff. I'll post in-game pics ASAP. The track looks nice so far but I think all those big signs make it look overdone. :/ The trees are objects by the way you can add them in the KMP so there no need to model them. No offense but there's no need to give a perfectly good track Mario Kart 8 diabetus. Nice work guys I'm already working on that. You can see me talking about it on page three of this thread. :P |
Author |
Posted on 2015/12/05
#1096
|
TheZoroark007 |
Just finished the first working beta from Moonview Highway: There are still bugs with the collision and the game lags a bit at some parts while in GP, but it´s working nice otherwise! You can test here : https://www.dropbox.com/s/qyi1orubr97g87f/MoonView.rar?dl=0 |
Author |
Posted on 2015/12/06
#1099
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Miles Ermiiworth | Pablo made the SZS Compiler. You could try adding the cars :P |
Author |
Posted on 2015/12/06
#1100
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TheZoroark007 |
Pablo made the SZS Compiler. You could try adding the cars :P I know. But I will wait with that until KMPExpander supoorts path and object eding/editing. |
Author |
Posted on 2015/12/06
#1101
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Miles Ermiiworth | :P Very soon-ish |
Author |
Posted on 2015/12/06
#1110
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MK7tester |
I've got it to load. Hopefully just a few more weeks or so to release a playable version. |
Author |
Posted on 2015/12/10
#1123
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Yawshi |
Well I finally released a Beta of DS Desert Hills. (note: the screenshots were taken from various stages in development) I felt it was about ready to be released but I decided to call it a Beta for a few reasons: -No Fire Snakes -No Angry Sun -Occasionally it lags in the countdown -It lacks a local map -Some of the intro cameras use the wrong angle However, I will try and add/fix these things in the next version. Special thanks to Ermelber for KMP Expander (Specifically v1.6) and the water animation, Pablo for his SZS Packing tool and Geri for EFE. Anyway, Enjoy! Download (Hack Store) |
Author |
Posted on 2015/12/10
#1128
|
Yawshi |
Might as well release N64 Moo Moo Farm while I'm at it. It's pretty complete but there are a few things I need to fix in a future update, but hey this one is lag free. Special Thanks to Ermelber for KMP Expander (v1.6), Pablo for his SZS packer and Geri for EFE. Anyway, Enjoy! Download (Hack Store) |
Author |
Posted on 2015/12/10
#1129
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MK7tester | Your cts look great Yawshi! :) |
Author |
Posted on 2015/12/29
#1230
|
MK7tester |
It's taken me a while, but finally more progress on my CT of Mario Circuit from Double Dash!!. And here's a video! Mario Kart 7 CT - GCN Mario Circuit (MK7tester) -Read video description for more details- (Please excuse the extremely poor quality, it's difficult to record 3DS footage without a capture card) |
Author |
Posted on 2015/12/31
#1245
|
Toadsty |
Hello, this is my first CT ever, its an hemispherical planet. Its BETA so enemies are dummy and there is no lighting and animations. Thanks to ph&g for teaching such a noob like me :P. Here you are some screenshots: |
Author |
Posted on 2016/01/01
#1262
|
MK7tester |
And now, it's time for the release of GCN Mario Circuit 0.7 beta, why beta? Because there's three issues with the course that i'll need to get around fixing. But the track is generally playable in Time Trials and Multiplayer, see the hack store page for more info. Download - http://store.dshack.org/index.php?/file/201-gcn-mario-circuit/ And here's some pics from the hack store: And a tiny glimpse to my next CT, Wii Rainbow Road! |
Author |
Posted on 2016/01/01
#1265
|
Alex119098 |
Hello, this is my first CT ever, its an hemispherical planet. Its BETA so enemies are dummy and there is no lighting and animations. Thanks to ph&g for teaching such a noob like me :P. Here you are some screenshots: Woah! Looks really nice! Does it lag? Keep up the good work! :awsum: |
Author |
Posted on 2016/01/03
#1275
|
mence |
Hello, this is my first CT ever, its an hemispherical planet. Its BETA so enemies are dummy and there is no lighting and animations. Thanks to ph&g for teaching such a noob like me :P. Here you are some screenshots: Looks really good! Does it have a name yet? |
Author |
Posted on 2016/01/04
#1281
|
User 73 |
Hello, this is my first CT ever, its an hemispherical planet. Its BETA so enemies are dummy and there is no lighting and animations. Thanks to ph&g for teaching such a noob like me :P. Here you are some screenshots: Yoooo, that's not bad at all! In fact, it looks really good! It has a nice atmosphere, and thanks to the camera being a bit silly kinda makes this track really interesting, I'd like to give it a try once you'll publish it. o: |
Author |
Posted on 2016/01/04
#1282
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Miles Ermiiworth | Looks very nice. Finally something cool! |
Author |
Posted on 2016/01/05
#1286
|
Toadsty |
Thanks :P it lags a bit before the glider section when you race against CPU, i will try to fix that before i finish illumination :) |
Author |
Posted on 2016/02/01
#1416
|
mence |
Can't wait to play the beta version of this. :) |
Author |
Posted on 2016/03/27
#1599
|
ElyosOfTheAbyss |
I'm working on a port of Dry Dry Ruins from MKWii. To Do: Reduce Lag (A Tiny Bit) Transparent textures / Animated textures As soon as I get acess to Hack Store I will upload a Beta. |
Author |
Posted on 2016/03/28
#1600
|
Platinatic |
looks pretty cool! I'm not an MK7 hacker, but if you find a way to make it a bit brighter, since it looks kinda dark wich is weird looking for a desert |
Author |
Posted on 2016/03/28
#1603
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mence | Agreed, the texture needs to be lighter, other than that it looks good. ^^ |
Author |
Posted on 2016/03/28
#1604
|
ElyosOfTheAbyss |
Is this any better? |
Author |
Posted on 2016/03/30
#1607
|
MK7tester | The background should be changed. Piranha Plant slide's background does not fit on that course at all. |
Author |
Posted on 2016/03/30
#1608
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ElyosOfTheAbyss | I know that, I'm getting the model / textures done first then the skybox. |
Author |
Posted on 2016/04/29
#1694
|
Epultia |
I need to learn how to import stages because I want to learn how to make custom stages as well |
Author |
Posted on 2016/07/30
#1977
|
MK7tester |
GCN Peachbeach, GCN Waluigi stadium, and SNES Choco island 2 GCN Yoshi Circuit (incomplete) GCN DK Mountain n64 royal raceway Posting these to maybe stir up some activity on the MK7 boards? |
Author |
Posted on 2016/08/11
#2055
|
User 311 |
hi, peoples |