DSHack

Archive Generated December 23rd, 2018
MKWii Track Ports
Author Posted on 2017/08/22
#3471
User 574 Hello! I've seen quite a few MKWii tracks ported to MK7, such as Luigi Circuit and Grumble Volcano.

I would like to know how this was done, as I plan on porting over every possible MKWii track to my game.

I have an iso of MKWii to extract files, as well as Every File Explorer and 3DS Max. Someone please help me out.
Author Posted on 2017/08/23
#3474
PabloMK7 I already told you on discord how to do it. You have to manually reduce the poly number to under 4000 tris. Asking the same question here won't change the answer. :P
Author Posted on 2017/08/23
#3475
User 574 I looked at some of the MKWii tracks made by others, such as Luigi Circuit: https://www.dshack.org/store.php?page=file&fid=192

The model appears to be nearly identical to the original. What I'm wondering is which parts of the geometry the deleted and which parts the creator reduced.
Author Posted on 2017/08/24
#3476
PabloMK7 Mostly decoration.You should download the track and compare it to the original. Just remove the things you think aren't useful.
Author Posted on 2017/08/24
#3477
User 574 Alright, I did that for Moo Moo Meadows. I installed the NW4C plugins for 3DS Max. However, when I try to export the track as per the tutorial, I get a script error:

"Unknown property: 'count' in undefined"

Any way around this?
Author Posted on 2017/08/26
#3479
PabloMK7 No idea, I use maya. Make sure you are using the proper 3dsmax version