Author |
Posted on 2017/08/22
#3471
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User 574 |
Hello! I've seen quite a few MKWii tracks ported to MK7, such as Luigi Circuit and Grumble Volcano. I would like to know how this was done, as I plan on porting over every possible MKWii track to my game. I have an iso of MKWii to extract files, as well as Every File Explorer and 3DS Max. Someone please help me out. |
Author |
Posted on 2017/08/23
#3474
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PabloMK7 | I already told you on discord how to do it. You have to manually reduce the poly number to under 4000 tris. Asking the same question here won't change the answer. :P |
Author |
Posted on 2017/08/23
#3475
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User 574 |
I looked at some of the MKWii tracks made by others, such as Luigi Circuit: https://www.dshack.org/store.php?page=file&fid=192 The model appears to be nearly identical to the original. What I'm wondering is which parts of the geometry the deleted and which parts the creator reduced. |
Author |
Posted on 2017/08/24
#3476
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PabloMK7 | Mostly decoration.You should download the track and compare it to the original. Just remove the things you think aren't useful. |
Author |
Posted on 2017/08/24
#3477
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User 574 |
Alright, I did that for Moo Moo Meadows. I installed the NW4C plugins for 3DS Max. However, when I try to export the track as per the tutorial, I get a script error: "Unknown property: 'count' in undefined" Any way around this? |
Author |
Posted on 2017/08/26
#3479
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PabloMK7 | No idea, I use maya. Make sure you are using the proper 3dsmax version |