Author |
Posted on 2017/09/16
#3523
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Garhoogin | Sorry, I hate to pollute this forum yet again with my stupidity, but I cannot find a way to set respawn points, new laps or AI paths. I've Googled for a while and I'm not finding any accurate results (or maybe I'm just bad at Googling?) I have a feeling this sort of thing is stored inside the NKM file. I've viewed it inside Every File Explorer and it just looks like a mess to me. I can understand just enough to place a starting point and rotation, but that's just about it. Could someone please tell me how to do this, because I can't seem to figure it out. Any help would be appreciated and would help me to become better at these things! |
Author |
Posted on 2017/09/16
#3524
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Arctus 64 |
Moved the thread to MKDS Hacking Help. Anyway, to put it simply, in the nkm editor, respawns are denoted by the tab labelled KTPJ, and can be added by clicking the plus icon while that same tab is open. |
Author |
Posted on 2017/09/16
#3525
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Garhoogin | There only appears to be one set of coordinates. Shouldn't there be two, one for the death point and one for the respawn point? Or am I mistaken in some way? |
Author |
Posted on 2017/09/16
#3526
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Super |
The death point is predetermined by the KCL, or the game itself in cases where the aforementioned collision is nonexistent. The respawn points are what you need to look for. They're also linked to the Checkpoints (CPOI). |
Author |
Posted on 2017/09/16
#3527
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Garhoogin | So from my understanding, when you fall below Y-level 0 or touch an out-of-bounds collision, it will respawn you to the closest respawn point. Is that accurate? |
Author |
Posted on 2017/09/17
#3529
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SGC Yellow |
Yes, that is correct, based on what checkpoint you last went thorough. Respawns are called "KTPJ" in the NKM, if there is no KTPJ to send you to, or if it is set up incorrectly, the game will crash. |
Author |
Posted on 2017/09/17
#3530
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Garhoogin | So it's not exactly the closest respawn point you get placed at, but the closest one to the checkpoint you last went through? How are checkpoints set up? Also, how do I set laps? I've seen some tracks that even have a set lap number. How do I allow the laps to work also? |
Author |
Posted on 2017/09/17
#3531
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SGC Yellow |
I don't know if you've read this, or not, but it should answer all of your questions: https://www.dshack.org/forum.php?page=thread&tid=341 |
Author |
Posted on 2017/09/19
#3534
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Garhoogin | I've been reading and following what he was doing, but the checkpoints wouldn't work. They all have a key value of -1, except for 5 of them, which are 0, 1, 2, 3 and 4. Is it not working because there are too many, or is there not enough? I placed the first line on the start line, even. |
Author |
Posted on 2017/09/19
#3535
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SGC Yellow | You probably did something wrong, then, can you take a screenshot? |
Author |
Posted on 2017/09/19
#3536
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Garhoogin | I uploaded the files and screenshots here. I followed what he was doing exactly as I saw it, unless I just missed something. |