DSHack

Archive Generated December 23rd, 2018
Do you really need 3ds max 2011 to make a custom model?
Author Posted on 2017/11/08
#3605
User 606 So the title basically explains it all, but do you really need 3ds max 2011 to make a custom model in MKDS? I really can't afford that, nor find a download link. If there is another way, please tell me (:
Author Posted on 2017/11/08
#3606
SGC Yellow You can use MKDSCM, it's untrue that you require 3DS Max, or Maya.
Anyway, if you've looked around a bit before hand, I covered this in the "Getting Started" thread over in the MKDS tutorial section.
https://www.dshack.org/forum.php?page=forum&fid=18
Author Posted on 2017/11/08
#3607
User 606
You can use MKDSCM, it's untrue that you require 3DS Max, or Maya.
Anyway, if you've looked around a bit before hand, I covered this in the "Getting Started" thread over in the MKDS tutorial section.
https://www.dshack.org/forum.php?page=forum&fid=18

Ok, one problem: When I load my modified OBJ into MKDSCM, it gives me an error saying ************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1.get_Item(Int32 index)
at MKDS_Course_Modifier._3D_Formats.OBJ.FixNitroUV(OBJ Input)
at MKDS_Course_Modifier.Converters._3D.Obj2Nsbmd.ConvertToNsbmd(String infile, String outfile)
at MKDS_Course_Modifier.Form1.menuItem64_Click(Object sender, EventArgs e)
at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
at System.Windows.Forms.MenuItem.MenuItemData.Execute()
at System.Windows.Forms.Command.Invoke()
at System.Windows.Forms.Command.DispatchID(Int32 id)
at System.Windows.Forms.Control.WmCommand(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Author Posted on 2017/11/08
#3608
SGC Yellow It sounds like the scale of your model is too small, try making it bigger.

Edit: Wait a minute, no don't do that, I misread "collection" as "collision"...
Author Posted on 2017/11/08
#3609
User 606 Multiplied the size times 2, still gives me the same error.
EDIT: I'm trying to import a character model in...
Author Posted on 2017/11/08
#3610
SGC Yellow I'll send the Error over to the programmer of the tool, he'll know what's going on, so check back tomorrow.

But something's probably wrong with your model.
Are your textures below 512 x 512 in dimensions?
Are the dimensions of your textures following the power of 2 rule?

There might also be an invalid polygon in your model, what program did you make it with?
Trimble Sketchup is not recommended, and has a high chance of creating invalid polygons.

Until I get back to you with what the error means, please try following the "getting started" tutorial, and also try what I mentioned above.