DSHack

Archive Generated December 23rd, 2018
[MK7 KMP Research] How POTI Section (Routes) work
Author Posted on 2015/08/02
#397
Miles Ermiiworth So yeah, I've been researching POTI MK7 section (Routes) for the whole evening and it turns out it works differently from the other sections.
POTI is also different from Route's section datas of other Mario Kart games: in MKDS we had PATH (Routes sections) and POIT (Route points) and pretty much the same on MKWii.
On the other hand, on MK7, they decided to combine these two sections into one.

Let's take a look at POTI's header:

Unlike the other section where only amount of points was available, here we have 2 different values that first confused me, Number of route's sections and total amount of points.

To understand more, let's take a look at this image:

The red rectangle is the header of the Route section, that contains the settings and the amount of points of the route's section.

Finally, let's take a look at each point:


Please, don't steal this documentation. I'll try to note this down on the wiki soon.
Author Posted on 2015/08/14
#430
PabloMK7 I can tell you, that the third byte value of the path header (red rentangle): 0 non looped, 1 looped
Author Posted on 2015/08/14
#432
Miles Ermiiworth Thanks for the information!
Author Posted on 2015/10/15
#747
ステーウィ1.0 Is there a hex value that contains the speed of certain objects like the train?