DSHack

Archive Generated December 23rd, 2018
Anti-Gravity in MKDS?
Author Posted on 2015/10/04
#667
Platinatic I don't think this is possible, but with rom hacking you never know.
Would anti-gravity in mkds work for tracks like this? Or could we make it work with custom coding?



(That's my video btw)
Author Posted on 2015/10/04
#668
SGC Yellow If it dose work good luck with the NKM.
Author Posted on 2015/10/04
#669
MKGirlism Well, sort of:


I wanted to show a Video by Yawshi (the one who made this Hack), but he apparently Removed that Video, for whatever reason.
Author Posted on 2015/10/04
#672
Platinatic Yeah, but my concern was that with my track you go fully upside down for half of the track and that it gives you a speedboost, wich is going to make the track pretty hard to drive trough
Author Posted on 2015/10/05
#676
Jesse I used speed boost for my recreation of shyguy falls, and it worked fine I think
Author Posted on 2015/10/05
#677
Miles Ermiiworth Gericom managed to change the KCL behaviour for the loop. This means Anti gravity without boost.
Author Posted on 2015/10/05
#678
Arctus 64 I was planning on adding a course with this to N64C, in the Star Cup, but couldn't seem to get the collision to work right, although the collision id would be nice to have.
Author Posted on 2015/10/05
#680
Miles Ermiiworth It doesn't exist, it has to be "created" with some ASM Hack
Author Posted on 2015/10/06
#687
Jesse Where is the asm code?
Author Posted on 2015/10/06
#690
SGC Yellow
Where is the asm code?


On Gericom's computer. :P
Author Posted on 2016/05/23
#1729
Yushe I'm pretty sure from what I have seen MKDS's physics would make it barely work.
Author Posted on 2016/05/23
#1731
Gericom It is indeed possible to disable the speed boost in the loop, but it will not work correctly when you're driving too slow in it.
Author Posted on 2016/05/23
#1732
Platinatic
It is indeed possible to disable the speed boost in the loop, but it will not work correctly when you're driving too slow in it.


Well, i had fun making that model. Maybe one day it will come to use.
Author Posted on 2016/05/24
#1734
Yushe
It is indeed possible to disable the speed boost in the loop, but it will not work correctly when you're driving too slow in it.
Maybe if a few speed boosts are put near the start of the loop?
Author Posted on 2016/06/01
#1762
Gericom
It is indeed possible to disable the speed boost in the loop, but it will not work correctly when you're driving too slow in it.
Maybe if a few speed boosts are put near the start of the loop?

That works indeed, but the whole point of removing the boost is gone then.
Author Posted on 2016/06/04
#1778
Jesse isn't there a way to check whether you are on that collision and then just skip the gravity part of code?
Author Posted on 2016/09/14
#2259
Hiccup The code probably doesn't work like that.
Author Posted on 2016/10/21
#2415
Jesse Please educate me on how it does work.
Author Posted on 2016/12/18
#2635
DylanzuDS! Well, on Ermii Kart DS (Beta 1) in Yawshi Circuit there was a MK8 Anti-Gravity like boost, that doesnt give a speed boost but the player was able to drive on the walls when the blue boost was hit in that track.