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Posted on 2015/10/04
#667
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Platinatic |
I don't think this is possible, but with rom hacking you never know. Would anti-gravity in mkds work for tracks like this? Or could we make it work with custom coding? (That's my video btw) |
Author |
Posted on 2015/10/04
#668
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SGC Yellow | If it dose work good luck with the NKM. |
Author |
Posted on 2015/10/04
#669
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MKGirlism |
Well, sort of: I wanted to show a Video by Yawshi (the one who made this Hack), but he apparently Removed that Video, for whatever reason. |
Author |
Posted on 2015/10/04
#672
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Platinatic | Yeah, but my concern was that with my track you go fully upside down for half of the track and that it gives you a speedboost, wich is going to make the track pretty hard to drive trough |
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Posted on 2015/10/05
#676
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Jesse | I used speed boost for my recreation of shyguy falls, and it worked fine I think |
Author |
Posted on 2015/10/05
#677
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Miles Ermiiworth | Gericom managed to change the KCL behaviour for the loop. This means Anti gravity without boost. |
Author |
Posted on 2015/10/05
#678
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Arctus 64 | I was planning on adding a course with this to N64C, in the Star Cup, but couldn't seem to get the collision to work right, although the collision id would be nice to have. |
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Posted on 2015/10/05
#680
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Miles Ermiiworth | It doesn't exist, it has to be "created" with some ASM Hack |
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Posted on 2015/10/06
#687
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Jesse | Where is the asm code? |
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Posted on 2015/10/06
#690
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SGC Yellow |
Where is the asm code? On Gericom's computer. :P |
Author |
Posted on 2016/05/23
#1729
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Yushe | I'm pretty sure from what I have seen MKDS's physics would make it barely work. |
Author |
Posted on 2016/05/23
#1731
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Gericom | It is indeed possible to disable the speed boost in the loop, but it will not work correctly when you're driving too slow in it. |
Author |
Posted on 2016/05/23
#1732
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Platinatic |
It is indeed possible to disable the speed boost in the loop, but it will not work correctly when you're driving too slow in it. Well, i had fun making that model. Maybe one day it will come to use. |
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Posted on 2016/05/24
#1734
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Yushe |
It is indeed possible to disable the speed boost in the loop, but it will not work correctly when you're driving too slow in it.Maybe if a few speed boosts are put near the start of the loop? |
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Posted on 2016/06/01
#1762
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Gericom |
It is indeed possible to disable the speed boost in the loop, but it will not work correctly when you're driving too slow in it.Maybe if a few speed boosts are put near the start of the loop? That works indeed, but the whole point of removing the boost is gone then. |
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Posted on 2016/06/04
#1778
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Jesse | isn't there a way to check whether you are on that collision and then just skip the gravity part of code? |
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Posted on 2016/09/14
#2259
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Hiccup | The code probably doesn't work like that. |
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Posted on 2016/10/21
#2415
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Jesse | Please educate me on how it does work. |
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Posted on 2016/12/18
#2635
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DylanzuDS! | Well, on Ermii Kart DS (Beta 1) in Yawshi Circuit there was a MK8 Anti-Gravity like boost, that doesnt give a speed boost but the player was able to drive on the walls when the blue boost was hit in that track. |