DSHack

Archive Generated December 23rd, 2018
Toadio
User ID: 43

Thread: Koopa Kart DS Revival Project: Recruiting members for the project team
Author Posted on 2017/07/19
Toadio Back in 2015 I started a project known as Koopa Kart DS.
It was pretty basic at the time, but I planned for the project to have a lot of unique courses and characters. I was unable to do that though because at the time my skills were basic and I was 14. But now that I am back here I wanted to revive the project with a fresh start.

Current people who i'm proud to have in my team:
Zacky (Music Hacker)
knms360 (Misc Hacking)

So here is a vague description of what I plan for the project:
16 original courses
16 Re-Imagined Classics from past Mario Kart games
Some cool new characters such as Shadow the Hedgehog and Solid Snake
Some custom textured items ( I will let you guys decide what you woukd like to see
An all exclusive soundtrack (with exceptions for Retro tracks)
Re-Imagined battle courses
Some new Karts like Yoda's Chair

Completed so far:
Green Thrill Zone CT

There will be a few polls to ask you what you guys want to see

Things I can do:
Custom Music
Custom Tracks (models)
NKM

Things that I can't do
Custom characters
Custom menus

If you have any questions then feel free to ask below or use Private Messaging

Yours sincerely TSMKFail :)
Thread: Koopa Kart DS Revival Project: Recruiting members for the project team
Author Posted on 2017/07/19
Toadio
I want to help! I want to participate!
Although I may not be very useful ... :BSG:


Any help is welcome.
Welcome to the team :)
Thread: Koopa Kart DS Revival Project: Recruiting members for the project team
Author Posted on 2017/07/19
Toadio
Moved this topic to the correct category.

Thanks very much. Wasnt sure where to put it :)
Thread: Your Desktop(s)!
Author Posted on 2017/07/19
Toadio Here is mine:https://www.dropbox.com/s/rofkcji5lvhn27m/Untitled.png?dl=0
Thread: Koopa Kart DS Revival Project: Recruiting members for the project team
Author Posted on 2017/07/19
Toadio
Well. I can make some custom music (Which I've been doing since January 2017) but I guess I can join. If you need anymore info about me then DM me.

Ok. Well if you can and if i provide a midi can you make All Hail Shadow from the GCN game Shadow the Hedgehog replace the title screen? That would be great. :)
Thread: Koopa Kart DS Revival Project: Recruiting members for the project team
Author Posted on 2017/07/19
Toadio
Sure! I can do that.

Thanks :)
Ill send you a PM with the Midi link
Thread: Koopa Kart DS Revival Project: Recruiting members for the project team
Author Posted on 2017/07/19
Toadio Currently in Progress:
Green Hill Zone based CT
Shadow The Hedgehog (help needed)
Thread: Useful tips & tricks for hacking
Author Posted on 2017/07/19
Toadio Nice tutorial. This is really helpful to those who want to learn blender.
Thread: Koopa Kart DS Revival Project: Recruiting members for the project team
Author Posted on 2017/07/20
Toadio
Did you create a title?
If you have not created the title yet, I will make it.

I havnt been able to do that yet.
You can make it if you want. Send me the result through pm :)
Thread: Mario Kart DS: GameCube Grand Prix
Author Posted on 2017/07/20
Toadio
Updated first post, Karts are shown above.

Good job. The karts look quite nice.
Thread: Koopa Kart DS Revival Project: Recruiting members for the project team
Author Posted on 2017/07/20
Toadio
Is there an image to create a title?
If not, I will create a title by my original.

It would be cool if you created an original one because I don't really have any ideas for what it should be at the moment and I would also love to see your ideas.
Thread: Sonic & Sega All Stars Racing DS modding & model ripping?
Author Posted on 2017/07/20
Toadio I was searching online on how to mod Sonic & Sega All stars Racing DS after I discovered the file format is different to most DS games. Does anyone have any Idea on how to rip models from this game?
Thread: Sonic & Sega All Stars Racing DS modding & model ripping?
Author Posted on 2017/07/21
Toadio Its a file format called .stdl
Thread: Koopa Kart DS Revival Project: Recruiting members for the project team
Author Posted on 2017/07/22
Toadio New Music Hack:
What do you think?
Thread: Kiosk demo Sdat file in Final MKDS
Author Posted on 2017/07/22
Toadio
It's not true, my ARM9 Editor can edit all the slots available on the Music Table.
Then where is the muisc slot for the Race Start Fan Fair? I checked I know. There are two Mario Circuit's and, the title screen is called "Unknown", there are two "course intro 1"'s and, There are no options for; The Race Start Fan Fair, The After Race 1st-3rd Place Points Screen Music or, The After Race 4th-8th Place Music, The After Time Trail Music, GCN Mario Circuit, Donkey_Course, Doken_Course, Luigi_Course, Mini_Block_Course, Nokonokno_Course.

I checked every music slot and played every sequence that was listed in each slot and, none of the slots above are options.

Am I using an older version or something??


Have you got ARM9 editor version 4?
It fixes some of the issues in the previos versions.
Thread: How well does Cemu work for you?
Author Posted on 2017/07/22
Toadio Here is a Video of me playing Mario Kart 8 using Cemu1.8.0 : Video is here
My specs are:
8GB of DDR4 RAM
Intel i5 6200U @ 2.4GHz
Nvidia GeForce 940MX
Windows 10
PS2 Controller (Using adaptor)

The performance overall was good, with some times where slowdowns would occur.

How well does Cemu work for you guys?
Thread: [Tutorial] Making Music Hacks
Author Posted on 2017/07/22
Toadio So Ive decided to make a more detailed version of this tutorial. Its only for windows though since i dont have linux and therefore couldnt obtain the screenshots i need.

So first of all you need a few Programmes:
MKDSCM (By Gericom) Download
EFE (By Gericom): Download Here
Midi2sseq and sseq2midi : Download Here
Any Midi editing software such as Anvil Studio: Download Here

You will also need:
Any MKDS Rom

Step 1: Open up MKDSCM and open up your Rom.
Step 2: Find the Sound_data.sdat by clicking that file named "Data" and then the file named "Sound". Right click on Sound_data.sdat and click "Export" and then save it where you know how to find it.
Step 4: After you have saved Sound_data.sdat open it using MKDSCM.
Step 5: Right click on the SSEQ you want to replace and click "Export". (Use the Kart resources page to refer to what SSEQ links to what track. Im using SSEQ41 which is Rainbow Road).
Step 6: Convert the SSEQ to a midi by navigating to where you saved the SSEQ and then moving the file to the midi2sseq/sseq2midi folder. Then drag the SSEQ into sseq2midi and wait until SSEQ?? apears (the ? represents any number).
Step 7: Open the Midi and look at the instrument set it uses. Make sure to refer to these instruments only otherwise your Music Hack wont work.
Step 8: Download the midi that you want to replace the origional music with, or navigate to where your own midis are on your PC.
Step 9: Open the Midi you downloaded or the midi you want to use and change the instrument set to match the instruments of the SSEQ then save the file.
Step 10: Find the Midi you just saved and move it to the Midi2sseq/sseq2midi folder. Open up CMD (included in the folder) and type midi2sseq nameofmidi.mid nameofsseq.sseq and hit Enter. It should reply with a few lines like this.
Step 11: Open your Sound_data.sdat in MKDSCM again and then right click on the SSEQ you want to replace. Click replace and navigate to your midi2sseq/sseq2midi folder that your new SSEQ is stored in and then click "Open".
Step 12: Click the floppy disk icon to save it and close the programme.
Step 13: Open EFE, Open your ROM and then navigate to where the Sound_data.sdat is located. Right click Sound_data.sdat and click "Replace" and then navigate to where your modified Sound_data.sdat is stored. Click "Open" to complete the operation and then click the floppy disk icon to save.

You have now succesfully replaced an SSEQ file in MKDS!
Thread: How well does Cemu work for you?
Author Posted on 2017/07/22
Toadio
- 7.7 GiB of RAM (DDR3 maybe?)
- Intel Core i5-5257U @ 2.70 GHz × 4
- Intel Iris 6100 (Broadwell GT3)
- Arch Linux (MATE desktop environment)
- PS4 controller (through bluetooth)

Executable won't even start at all (surprise!), so no performance test from my end.


Hmmm. Have you looked at any possible fixes?
Thread: How well does Cemu work for you?
Author Posted on 2017/07/22
Toadio
They will need to create a Linux version for it to be "fixed".
Since they use wxWidgets for their GUI shizzle, I don't see why they can't compile it for any other OS, or at the very least release the source code.

Will other platforms besides Windows be supported?
Multi-platform support is planned and so far many development decisions have been in favor of supporting multiple platforms (e.g. choosing OpenGL over DirectX for rendering). But currently there are thousands of other little things that need to be done before work on ports can be started.

Taken from the FAQ on Their Website
Thread: How well does Cemu work for you?
Author Posted on 2017/07/22
Toadio
Saw this a second ago too.
DirectX is the main cause here, since it's a Windows-only API created by (guess what?) Microsoft.
Porting it to OpenGL would solve the issue, though performance-wise it would be a much better idea to port to Vulkan instead (even if that means no macOS support).

That explains a lot. I guess you will have to wait till they eventually port it to Vulcan or OpenGL.
Thread: Forum Bug Fixes, and Additions/Removals/etc.
Author Posted on 2017/07/23
Toadio I loaded a thread and this happened.
Thread: FYI regarding Yami
Author Posted on 2017/07/24
Toadio Its sad to hear this and I hope it gets better for her soon.
Thread: Forum Bug Fixes, and Additions/Removals/etc.
Author Posted on 2017/07/26
Toadio When a new user logs in the Menu is closed. Also the "Mark all as read" button doesn't function at all.
Thread: Forum Bug Fixes, and Additions/Removals/etc.
Author Posted on 2017/07/26
Toadio When your in the menu and then someone logs in or out the menu is forced closed.
Thread: Forum Bug Fixes, and Additions/Removals/etc.
Author Posted on 2017/07/26
Toadio
You mean the social bar at the top of each page?
It's not the way it works.

The said bar updates itself once every 10 seconds.
A more proper way to handle auto-updating is currently in the works, finding the right way is another issue.

Oh ok, thanks for clearing that up for me. And sorry that i wasnt clear enough.