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Yawshi
Posted on 2016/06/13, 19:01Nobody liked this post (yet).
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Since: 2015/07/05
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YouTube Channel: yoshidude1999

Last post: 2016/06/13, 19:01
Last view: 2016/06/17, 20:21
Posted by 'SGC'
It also has files for Luigi Circuit, Daisy Cruiser, Waluigi Stadium, Yoshi Circuit, Mushroom Bridge, Mushroom City, and Sherbet Land, even though these aren't shown in the demo at all, and none of the Special Cup courses are present. It also includes the files for Baby Park, Peach Beach, and Dry Dry Desert, even though they aren't actually playable, they can be seen on the Menu.

I already mentioned this. All of then are actually used (including the multiplayer versions) in the demo on the title screen demo gameplay thing:





Yawshi
Posted on 2016/06/13, 6:55; last edited: 2016/06/13, 19:021 person likes this post.
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Last post: 2016/06/13, 19:01
Last view: 2016/06/17, 20:21
So I've only really posted some of this once or twice in the shoutbox but I decided to document it here (because I'm too lazy to make a new article on tcrf :P).
Some of you may or may not know that there is a Mario Kart: Double Dash!! Demo that can be found on some of the GameCube Multi-Game Interactive Demo Discs (I believe it can be found on discs 13,14 and 15).
I've dumped and uploaded it to the hack store and so you can find it here.

Anyway, the demo itself isn't really that interesting. Sure it shows some minor differences such as an earlier results screen and such (these differences can be found on MarioWiki, by the way).
What is so interesting about this demo then? Well it has a ton of early and unused files in it including some leftovers from E3!
So lets begin

--Reverse Cup--
So the internal filename for the all tour is "ReverseCup2" so what happened to reverse cup 1?
Well this demo has leftover files refering to reverse cup 1. It would seem to be as the name implies; that you would travel around the course the other way around.


There is also a leftover trophy model for it:


So what courses would have been in the reverse cup? Well I think I've found 4.
In '/SceneData/English/LANPlay.arc' there are the .btis for course names for the courses in LAN Mode. However there are four courses which have duplicates with "_r" on the end of their filenames, these are:
-Peach Beach
-Mushroom Bridge
-Yoshi Circuit
-Dino Dino Jungle
So I guess these are the courses which would've appeared in the reverse cup.

--record_entry.arc--
This seems to be an early version of the time trial name entry. It looks very very early as all of the character pictures are just screenshots of their models (some are even still t-posed).
However, there is one character picture in particular I want to point out.


Yes it seems that Donkey Kong Jr. was going to appear instead of Diddy Kong. This explains why Diddy Kong is refered to as "dk_jr" internally (even in the final game too).
I've put the rest of the graphics in a zip file which you can find here.

--E3 leftovers--
The files for the E3 ending screen, LAN entry and title screen can all be found in '/SceneData/English' in the files 'e3title.arc' , 'e3gameover.arc' and 'e3lanentry.arc'.
There are several unused graphics here but the most interesting things here is the early title screen design and the early logo:



--Courses--
Interestingly enough all of the courses (both regular and multiplayer from the Mushroom, Flower and Star cups exist in the demo's files while only the course actually playable in the demo is Mario Circuit. These courses are used in the demo for the gameplay demo at the title screen however. Interestingly the 50cc variant for Luigi Circuit does not exist.
I haven't really had a chance to go through the courses in any great amount of detail but the only notable differeneces I was able to see was minor texture differences.
Perhaps whats more interesting is the course select images for the courses. While they don't correspond to the versions of the courses found in the demo files, many feature major differences from the final version. Peach Beach, Mushroom Bridge, Sherbet Land and Mushroom City all seem to use their final course images here though.



--Battle Stages--
While the files for the battle stages themselves are absent, the course previews and names exist in the demo's files.
There are course pictures for all of the stages but only two are different; Tilt-A-Kart and Luigi's Mansion. Additionally the pictures for Luigi's Mansion and Tilt-A-Kart are wider images than the other stages (which use their final pictures).


Oddly Luigi's Mansion is refered to as "Y Maze" in '/SceneData/English/LANPlay.arc'.



--Other Graphical stuff--
The title screen in the demo seems to be lighter than the final, with some characters positioning being slightly different:



The icon for mirror mode also seemed to go through a drastic change:



There is a leftover Luigi Circuit logo from E3 in 'MRAM.arc/race2d.arc'. None of the other E3 logos are here though.



The text 'Change Characters' was simply 'Change Character' in the demo, possibly leftover from before they added two characters in one kart.



--ending.arc--
This contains some very odd placeholder graphics with text written in Japanese (which will need to be translated :P)
EDIT: I am told that the first one reads "Excitement of ending" and the second one says "Peace".



This is pretty much everything I found that I deemed worth documenting. However there could be more as I saw some stuff in the .dol file referring to test stuff so yeah.
If you do find anything, feel free to post any further discoveries here!
-Yawshi




Yawshi
Posted on 2016/06/02, 6:34Nobody liked this post (yet).
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Last post: 2016/06/13, 19:01
Last view: 2016/06/17, 20:21
Posted by 'MKGirlism'
And what do you mean by "notification blip"? A sort of sound?


(As it turns out they're called badges not blips oops)

This sort of thing:




Yawshi
Posted on 2016/06/02, 6:22Nobody liked this post (yet).
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Last post: 2016/06/13, 19:01
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Something minor but oh well, how about the ability to change the icons on the social bar in the theme maker as the current really aren't going to please everybody. Also it would be nice to have a little notification blip next to the notification icon whenever you have a notification.



Yawshi
Posted on 2016/04/29, 6:02; last edited: 2016/04/29, 6:03Nobody liked this post (yet).
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Last post: 2016/06/13, 19:01
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The options and records text on the title screen are text strings not graphic files like the rest of the title screen text. I believe the strings can be found in title.bmg in title_xx.carc (xx being US, JA, IT etc) IIRC.
So to acctually edit the way they look, you would have to edit the game's font.



Yawshi
Posted on 2016/01/07, 16:42Nobody liked this post (yet).
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Last post: 2016/06/13, 19:01
Last view: 2016/06/17, 20:21
I don't think we need an MK8 hacking section here. Considering how few people can actually hack their Wii Us and the fact that this site is mostly about handheld Mario Kart games I don't deem it necessary. Maybe in a year or 2s time but not now.



Yawshi
Posted on 2015/12/25, 17:13Nobody liked this post (yet).
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Last post: 2016/06/13, 19:01
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Posted by 'Megakoopax'

Why are you using a Japanese ROM?

Because so far only the Japanese version of the base Demo has been dumped.



Yawshi
Posted on 2015/12/23, 18:46Nobody liked this post (yet).
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Last post: 2016/06/13, 19:01
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Posted by 'SGC'
Looks like the speedometers been put on the chopping board.

Actually it will be in the final version its just not present here since the Demo uses a Japanese rom while the Speedometer ASM hack only works with the European version of the game.



Yawshi
Posted on 2015/12/11, 16:49Nobody liked this post (yet).
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Last post: 2016/06/13, 19:01
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Only certain objects have editable collision files (such as ramps and platforms). Most of the other objects' collision is hardcoded so you've pretty much got no chance in changing it.



Yawshi
Posted on 2015/12/11, 5:49Nobody liked this post (yet).
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Last post: 2016/06/13, 19:01
Last view: 2016/06/17, 20:21
Might as well release N64 Moo Moo Farm while I'm at it.




It's pretty complete but there are a few things I need to fix in a future update, but hey this one is lag free.
Special Thanks to Ermelber for KMP Expander (v1.6), Pablo for his SZS packer and Geri for EFE.
Anyway, Enjoy!

Download (Hack Store)




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