Hello, first, sorry for my bad english, i live in Germany.
I have a question to the second tutorial, i don't know, how this is meant:
Step 9: Open the Midi you downloaded or the midi you want to use and change the instrument set to match the instruments of the SSEQ then save the file.
Should I have exactly as many tracks as in the original and then these exactly the same instrument for the track take?
I have downloaded a midi (Pokémon Sun/Moon- Gladions Battle Theme by ShinkoNet) and would replace the Rival Theme from Pokémon White 2. The Gladion-MIDI had 12 tracks and the original had only 8 Tracks. I hope, that someone can help me.
And actually only the first 8 tracks must contain the exact same instruments as the 8 tracks from the original of the game, or can I also insert the instruments from the DLS somehow?
Hey, I've tried it before, but unfortunately the same problem again. Does anyone know why the problem could be? I have already tried everything, but again and again the music is as shown in the video ... Thanks!
I have now moved to Pokémon HG / SS because I can extract the MIDI from Pokémon Black / White 2 and use it for HG / SS and there are no problems with the instruments as all songs use the same instruments! So now everything goes!
So, i have good news: i can now edit the music in Pokémon Black and White 2 without have problems, because i found a video on YouTube and its working perfectly for me. He used in the Video not the MIDI2SSEQ Converter, but he used the smfconv.exe and seqconv.exe. It is easier than the MIDI2SSEQ way, because i must no more use a Hex editor for the corrupted SSEQs, that MIDI2SSEQ generate.
Hello, can someone help me how to edit SBNK file? I would to edit the instruments in Pokémon BW2 and i have read something about the Nitro SDK Tools, -> Nitro Sound Maker, and -> Nitro Composer, but i cant find anything of the Nitro SDK, only two broken torrents. Someone here, where is good at SBNK editing with or without the Nitro Tools?
PS: Sorry for my bad English, i'm German.
Hello, i like this tutorial, but when i edit the .SBNK file and insert them into the SDAT, then the instruments didn't work or it worked, but only a part from it. I don´t know what i have make wrong. I'm using the german version of Pokémon White 2 and i know so far, that all NDS games are using the same .SBNK structure (for example Mario Kart DS -> Pokémon White 2). Or is it wrong? Can someone help me again? Thanks! ;)
Best regards from Germany
So, i have a new question for you about the SBNKs. Can i edit the SBNK, so that the game use 4 SWARs, but only the instruments, that I'm using (for example: Instrument 96 (Pad 8) -> SWAV 26 in SWAR 2)? Because I'm not using all Instruments and I wouldn't create a new SWAR file, because when I'm making a new SWAR file, then the instruments weren't recognized by the game or the game is crashing, when the track appears.
I have all the instruments marked in grey, that I would using for a track in my game:
So, i have made a new SBNK file. This time it works, but only instrument 0-63 are present. Is there a limit up to 64 instruments? Because the instruments 0-63 are all working but the instruments 94 and 95 are missing. Overall, they are 66 instruments. Something known about this?
So, i found out, that there is a limit up to 64 instruments! The game can use (only) 64 Instruments per SBNK file, which means Instrument 0-63 and when the limit is reached, then the game don't show up the other above instrument 64. Maybe yout could put this additionally into your guide, @Kitty Ambiance!
I have seen this in DS Sound Studio, MKDSCM and in the game, and nowhere was more than 64 instruments, so I think, it is a Nintendo DS limit, not only the game!
Then is it an error in the programs? I have seen this, because I have tested it, but there are only instrument 0-63 in the list, too! And when I open the SBNK in HxD, then there are more then 64 instruments. Then should it be an programm error or whatever....
Nah, this isn't so important to me. The SBNK works for me in the Emulator and on my R4i, so I am happy. But I'm also happy, that you've maked this thread. THANKS!