DSHack

Archive Generated December 23rd, 2018
User 570
User ID: 570

Thread: [Tutorial] Making Music Hacks
Author Posted on 2017/08/21
User 570 Hello, first, sorry for my bad english, i live in Germany.

I have a question to the second tutorial, i don't know, how this is meant:
Step 9: Open the Midi you downloaded or the midi you want to use and change the instrument set to match the instruments of the SSEQ then save the file.

Should I have exactly as many tracks as in the original and then these exactly the same instrument for the track take?
I have downloaded a midi (Pokémon Sun/Moon- Gladions Battle Theme by ShinkoNet) and would replace the Rival Theme from Pokémon White 2. The Gladion-MIDI had 12 tracks and the original had only 8 Tracks. I hope, that someone can help me.

Best regards, Pikachu2001.
Thread: [Tutorial] Making Music Hacks
Author Posted on 2017/08/21
User 570 Can it be true, that i make a mistake? Every time the same!

Thread: [Tutorial] Making Music Hacks
Author Posted on 2017/08/21
User 570 And actually only the first 8 tracks must contain the exact same instruments as the 8 tracks from the original of the game, or can I also insert the instruments from the DLS somehow?
Thread: [Tutorial] Making Music Hacks
Author Posted on 2017/08/22
User 570 Hey, I've tried it before, but unfortunately the same problem again. Does anyone know why the problem could be? I have already tried everything, but again and again the music is as shown in the video ... Thanks!
Thread: [Tutorial] Making Music Hacks
Author Posted on 2017/08/22
User 570 I have now moved to Pokémon HG / SS because I can extract the MIDI from Pokémon Black / White 2 and use it for HG / SS and there are no problems with the instruments as all songs use the same instruments! So now everything goes!
Thread: [Tutorial] Making Music Hacks
Author Posted on 2017/08/26
User 570 So, i have good news: i can now edit the music in Pokémon Black and White 2 without have problems, because i found a video on YouTube and its working perfectly for me. He used in the Video not the MIDI2SSEQ Converter, but he used the smfconv.exe and seqconv.exe. It is easier than the MIDI2SSEQ way, because i must no more use a Hex editor for the corrupted SSEQs, that MIDI2SSEQ generate.
Thread: Help - SBNK Editing
Author Posted on 2018/01/13
User 570 Hello, can someone help me how to edit SBNK file? I would to edit the instruments in Pokémon BW2 and i have read something about the Nitro SDK Tools, -> Nitro Sound Maker, and -> Nitro Composer, but i cant find anything of the Nitro SDK, only two broken torrents. Someone here, where is good at SBNK editing with or without the Nitro Tools?
PS: Sorry for my bad English, i'm German.
Thread: Help - SBNK Editing
Author Posted on 2018/01/14
User 570 Oh, i haven't it yet, thanks a lot!
Thread: HELP! - BW2 Title Screen Editing
Author Posted on 2018/02/03
User 570 Hey Guys,
can someone help me with the Title Screen Logo in Pokémon White 2? Or are someone know which .narc file is it?
Best regards from Germany!
Thread: [Tutorial] How to edit SBNK files
Author Posted on 2018/03/17
User 570 Hello, i like this tutorial, but when i edit the .SBNK file and insert them into the SDAT, then the instruments didn't work or it worked, but only a part from it. I don´t know what i have make wrong. I'm using the german version of Pokémon White 2 and i know so far, that all NDS games are using the same .SBNK structure (for example Mario Kart DS -> Pokémon White 2). Or is it wrong? Can someone help me again? Thanks! ;)
Best regards from Germany
Thread: [Tutorial] How to edit SBNK files
Author Posted on 2018/03/18
User 570 I will make this tomorrow again, because I've deleted the old files. But when it is wrong again, then I will make screenshots and send them in here!
Thread: [Tutorial] How to edit SBNK files
Author Posted on 2018/03/19
User 570 Hey, it's me again...

So, i have a new question for you about the SBNKs. Can i edit the SBNK, so that the game use 4 SWARs, but only the instruments, that I'm using (for example: Instrument 96 (Pad 8) -> SWAV 26 in SWAR 2)? Because I'm not using all Instruments and I wouldn't create a new SWAR file, because when I'm making a new SWAR file, then the instruments weren't recognized by the game or the game is crashing, when the track appears.



I have all the instruments marked in grey, that I would using for a track in my game:





Thread: [Tutorial] How to edit SBNK files
Author Posted on 2018/03/20
User 570 Yeah, sorry, i meant that with SWAR 0-3, I've scribed this in one picture. But thanks for help! ^^
Thread: [Tutorial] How to edit SBNK files
Author Posted on 2018/03/21
User 570 So, i have made a new SBNK file. This time it works, but only instrument 0-63 are present. Is there a limit up to 64 instruments? Because the instruments 0-63 are all working but the instruments 94 and 95 are missing. Overall, they are 66 instruments. Something known about this?
Thread: [Tutorial] How to edit SBNK files
Author Posted on 2018/03/21
User 570 So, i found out, that there is a limit up to 64 instruments! The game can use (only) 64 Instruments per SBNK file, which means Instrument 0-63 and when the limit is reached, then the game don't show up the other above instrument 64. Maybe yout could put this additionally into your guide, @Kitty Ambiance!
Thread: [Tutorial] How to edit SBNK files
Author Posted on 2018/03/22
User 570 I have seen this in DS Sound Studio, MKDSCM and in the game, and nowhere was more than 64 instruments, so I think, it is a Nintendo DS limit, not only the game!
Thread: [Tutorial] How to edit SBNK files
Author Posted on 2018/03/23
User 570 Then is it an error in the programs? I have seen this, because I have tested it, but there are only instrument 0-63 in the list, too! And when I open the SBNK in HxD, then there are more then 64 instruments. Then should it be an programm error or whatever....
Thread: [Tutorial] How to edit SBNK files
Author Posted on 2018/03/27
User 570 Nah, this isn't so important to me. The SBNK works for me in the Emulator and on my R4i, so I am happy. But I'm also happy, that you've maked this thread. THANKS!