DSHack

Archive Generated December 23rd, 2018
Arctus 64
User ID: 7

Thread: Mario Kart Second Circuit
Author Posted on 2015/07/04
Arctus 64 Mario Kart Second Circuit is a rom hack of Mario Kart DS, that was started back in the Summer of 2014, back when it was called by the long name of "Mario Kart DS N64 Circuit". It is meant to be somewhat of an unofficial sequel to the Game Boy Advance game, Mario Kart Super Circuit, and when finished will include, but not be limited to:

- New unlock-able characters(All 8 default characters will be the same, since they were in Mario Kart 64)
- Completely new Nitro Courses, under the name "MK2C GP"
- Every single Mario Kart 64 course remade(including those that were already in Mario Kart DS, eventually), under the name, "Ultra GP"

Here is a link to the playlist of videos of Mario Kart Second Circuit, if you want to see how much it's progressed since 2014, and since I'm too lazy to create YouTube video embeds in this post.

MK2C Playlist

And a link to the rom on the hack store:

Download v1.5

Well, here we go again. Here is the original first post of my N64 Circuit Thread, with slight modifications.

Mario Kart DS N64 Circuit is a MKDS ROM hack I started in either May or June of 2014.

Here is a list of things that will be in the hack when finished:

- All completely new nitro courses
- All retro courses replaced with N64 courses in corresponding slots.
- All music replaced
- Custom Characters made by me and some others(not all will be replaced)
- New Title screen picture
- All 4 N64 Battle Stages, and 2 new Battle Stages.

Most of the stuff I'm having trouble with moving Banshee Boardwalk to the sky garden slot without it causing the game to stutter severely at the part with the cheep chomp jumping from the water.
Thread: Your Custom Tracks!
Author Posted on 2015/07/04
Arctus 64 Classic SNES Rainbow Road:



Not finished(Will never be finished since I lost it on my flash drive)

GBA Rainbow Road:



Again, not finished(Has a chance to be finished since I put it in N64 Circuit v1.5 as an unused course)
Thread: Le Geometry Dash skillz X)
Author Posted on 2015/07/04
Arctus 64 You do links like this.
insert link name here
Thread: Mario Kart Toolbox
Author Posted on 2015/07/05
Arctus 64 Oh. My. God. That looks so awesome!!! O_O
And it will certainly make it simpler to edit courses with more than one level to them, like N64 Double Deck. That is, once editing is implemented.
Thread: Artists Thread , Post your art in here!
Author Posted on 2015/07/05
Arctus 64 This is the same exact image as my profile image, which I saved onto my computer with my printer/scanner.
Thread: Your Dong Name
Author Posted on 2015/07/06
Arctus 64 Username: Long Ballsack Expander
Real Name: Top Ogre Smasher
Real Name with middle Name rather than first name: Dangly Ogre Smasher

... o_O
Thread: Vinesauce
Author Posted on 2015/07/06
Arctus 64 I'm not falling for that.
Thread: Mario Kart Toolbox
Author Posted on 2015/07/08
Arctus 64


Wow, that looks awesome. But can you add route following? Not only CAME, and cpu/item points to have the line as routes.

Thanks!

What exactly do you mean?


The same thing I requested for EFE.
Thread: Mario Kart Toolbox
Author Posted on 2015/07/08
Arctus 64 The EPOI are connected to each other and IPOI are connected to each other to help know what is connected to what.
Thread: Your Custom Tracks!
Author Posted on 2015/07/10
Arctus 64

This is something I, have been working on since last night it currently has 3162 faces but i'm going to put it into blender and, lower the face count.





Is that GCN Dry Dry Desert?
Thread: Your Custom Items
Author Posted on 2015/07/11
Arctus 64 I decided to make this topic seeing as nobody else has done so yet. This thread is where you can talk about your custom Items. I'll start it off, here is a Mario Kart 64 Style Item Box model that I made in sketchup and converted to nsbmd after exporting to obj, now please note that the picture is of the first version released, meaning that I have updated it, anyway, I think some of you guys might like it, and it works perfectly in game. :D

MK64 Item Box
Thread: Boredom Quencher
Author Posted on 2015/07/11
Arctus 64 Here, you write whatever random thing that comes into your mind...

Here is one I made from back in October:

I’m so bored that I decided to make this. I am just going to say random stuff until class ends, so that I don’t wind up falling asleep because of the slight silence around me, I feel like playing some games right now but I’m at school so I don’t think I should because most of my games are on my phone. I can’t think of anything random to say -- CACTUS!!!, Yep, cactus indeed… Why am I typing this again? Oh, yeah, to keep myself from getting bored while waiting for class to end or waiting for the other students to finish their tests, which is really boring, which is why I am typing this up, HYPE!!!!, which rhymes with type, which what I just typed on this page, I should stop talking, no I shouldn’t, otherwise I’ll be bored again, maybe I should, oh I don’t know! I guess I could keep going but then again maybe not, oh, so many choices, so little time, actually there is plenty of time, I just don’t spend it really well, oh well, I could draw something in my binder but I can’t think of anything to draw, I could draw myself, but I don’t want to right now because I am having fun typing this up, and I don’t want to stop typing, although I really wish this “laptop�? had system font, you know, the pixelated font that looks all 8-bit or something, CHEESECAKE!!!!! By the way, I really want some cheesecake right now. I’m kind of hungry I can’t wait until lunchtime to see what lunch I got today. I should download Google Earth when I get home, no maybe I shouldn’t, but I really like the Flight Simulator that comes with it, so maybe I should, if I get around to it. I wonder what’s for dinner.
Thread: Favorite Rainbow Road Themes
Author Posted on 2015/07/11
Arctus 64 This is an old thread that I made back on MKDSCentral, just to get people's opinions on their top favorite RR themes, and to start it off, I will make my list, with 1 being the best and 12 being not quite the best.


My list:
1. N64 Rainbow Road(Wii U)
2. N64 Rainbow Road(Original)
3. 3DS Rainbow Road
4. GCN Rainbow Road
5. SNES Rainbow Road(Original)
6. DS Rainbow Road
7. SNES Rainbow Road(Wii U)
8. SNES Rainbow Road(3DS)
9. Wii Rainbow Road
10. GBA Rainbow Road
11. SNES Rainbow Road(GBA)
12. Wii U Rainbow Road

And that is my favorites list for Rainbow Road themes, share yours! :D
Thread: Artists Thread , Post your art in here!
Author Posted on 2015/07/11
Arctus 64 This is another incarnation of Arctus.

Thread: Artists Thread , Post your art in here!
Author Posted on 2015/07/11
Arctus 64 The hairstyle is that of twin characters I made named Marco and Rolairo, from way back when I was 12 and planning characters for a game I wanted to make and still want to make. And that particular incarnation of Arctus happens to be their distant cousin.
Thread: Mario Kart Second Circuit
Author Posted on 2015/07/13
Arctus 64 I'm waiting to add Rosalina until there is a release of an animated model on the hack store, but that is fine if you want to do that.

And the desert GCN Luigi Circuit is a placeholder until I get N64 Kalimari Desert added.
Thread: Mario Kart Second Circuit
Author Posted on 2015/07/15
Arctus 64 You can if you like, and also, if you haven't checked already, the known bugs are listed in the change log on the download page.
Thread: super mario world 64!
Author Posted on 2015/07/16
Arctus 64

You do links like this.
insert link name here
Thread: Mario Kart Second Circuit
Author Posted on 2015/07/16
Arctus 64 I used Sketchup and Blender to make the cliffs on N64 KTB look more natural, and I have to say, I kind of like these more than the v1.5 version of N64 KTB.
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2015/07/17
Arctus 64 This is a New Super Mario Bros hack that I started sometime before N64 Circuit, and I haven't even finished it yet.

Videos:
Wow, did the levels really look like that when I started?
World 1:
The levels have been updated a bit since these videos were uploaded.
World 2:
Misc. Videos:Screenshots:

----------
Current Music Hacks:
Grassland: NSMBU Grassland
Athletic: SMB3 Athletic
Title Theme: Yoshi's Island Title Theme
Ghost House: SMW Ghost House
Star: SMB Star
Underground: NSMB Underground SMB3-Style
Boss Clear: SMB World Clear Interrupted
Tower: LoZ LADX Color Dungeon
----------
Levels in Progress:
World 2-6
----------
World Completion:
World 1: 8/8
World 2: 6/9
World 3: 0/9
World 4: 0/10
World 5: 0/10
World 6: 0/11
World 7: 0/11
World 8: 0/12
----------
That is about all that I think I have done thus far and each world's third level(excluding World 1), is planned to be a retro level, from a previous 2D Mario game, but sort of remixed and made to work with what is in NSMB.

v0.1 Release
You can get the pre-release here.
Thread: Mario Kart Second Circuit
Author Posted on 2015/07/17
Arctus 64 It is actually lower than the v1.5 one.
v1.5: 1,886
v1.6: 1,815
I know that it isn't much, but it is still lower. But it still needs to be lower to prevent slowdown.
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2015/07/17
Arctus 64


This is a New Super Mario Bros hack that I started sometime before N64 Circuit, and I haven't even finished it yet.

Here are a few videos of it:

As well as a few screenshots of how it is right now:




That is about all that I think I have done thus far. Also, World 1-1 hasn't received an original design yet, as I have yet to think of one. But, each world's third level(excluding World 1), is planned to be a retro level, from a previous 2D Mario game, but sort of remixed and made to work with what is in NSMB.
That's not lugig from SMB, Luigi has a white shirt and, hat and, green overalls in SMB. :b

The Luigi and, Peach you made in that screen shot are both from "The Super Mario Bros. Super Show!" and, that was an awful cartoon. -_- But you know what they say Arctus "That's the way the meatball bounces!"


SMB/SMAS for Luigi, not just SMB, and that is Peach's color scheme from the end of SMB, and was not even meant to reference the TV show.
Thread: YES
Author Posted on 2015/07/19
Arctus 64 I don't get it.
Thread: Your Name if you were the other Gender
Author Posted on 2015/07/19
Arctus 64 Sutcra, even though it is just Arctus backwards.
Thread: Why did you choose your current User Name?
Author Posted on 2015/07/21
Arctus 64 My user name is from an old character I made when I was 13 or 14, although he looked quite different back then, but then again, I guess his appearance changed a lot as I got older, seeing as he is meant to be my age. :P But once I started rom hacking is when I started using the name a lot more.
Thread: Your Desktop(s)!
Author Posted on 2015/07/21
Arctus 64 Here is mine, I should change it sometime.
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2015/07/22
Arctus 64 World 1-1 Official Version



Edit:
And of course, there's a content id match, but at least it makes sense this time.
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2015/07/23
Arctus 64 I might release a v0.1 on dropbox after World 1 is finished, but I might post it on NSMBHD after World 2 is completed, I'll have to register of course, but I guess it will be worth it. :D :P
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2015/07/26
Arctus 64 Ah, well, I guess I can still ask for help if I need it, then.
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2015/08/06
Arctus 64 Peach has been reverted to her original textures and guess who is making a surprise appearance as Luigi's "palette swap", it's Yellow Luigi, from N64 Circuit!

Edit:
Yellow Luigi is going to have to have a green cap due to there not being multiple palettes for the textures like there is with the body textures.
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2015/08/09
Arctus 64 That was before I figured out that there weren't multiple palettes for Luigi's head, hence the edit.

Here is a new screenshot:
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2015/08/10
Arctus 64 Well, I would fix it, but I don't know how to change the head texture without Fire Luigi's head becoming bright pink.
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2015/08/10
Arctus 64 World 1-4 Official Version:

Thread: Countries you travelled to, 2015 Edition
Author Posted on 2015/08/13
Arctus 64 The same as with last year, I have still not traveled outside of the USA.
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2015/08/16
Arctus 64 World 1-A Official Version:



Is it just me, or does this level seem a bit familiar?
Thread: The obligatory spam thread
Author Posted on 2015/08/18
Arctus 64 So, technically, it is the obligatory spam thread? o_O
Thread: The obligatory spam thread
Author Posted on 2015/08/31
Arctus 64 >:) :) ;) :D o_o :awsum: -_- o_O :LOL: :O :( ;_; >: O_O 8-) ^_^ ^^;;; >_< <_< >_> @_@ ^~^ x_x :P :S :
Thread: Speak in Hexadecimal
Author Posted on 2015/09/01
Arctus 64 54 68 69 73 20 74 68 72 65 61 64 20 69 73 20 77 68 65 72 65 20 79 6f 75 20 74 61 6c 6b 20 69 6e 20 68 65 78 61 64 65 63 69 6d 61 6c 2c 20 79 6f 75 20 6b 6e 6f 77 2c 20 6a 75 73 74 20 66 6f 72 20 66 75 6e 2e 20 3a 50
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2015/09/03
Arctus 64 The NSMBLT level that I'm working on right now(2-3 since I wanted to skip over 2-2 and since 2-1 is Solaris' level), is a retro compilation that is a confusing underground level which contains the first underground levels you come across in the first four games of the main series, SMB, SMB2(Japan version since the US version doesn't have full underground levels), SMB3, and SMB4/SMW. They are all connected to each other, but not in the way you would expect, I guess. Anyway, it is still in progress, so after it is completed, I plan on making a video for it, showing each of the areas.
Thread: Mario Kart Toolbox
Author Posted on 2015/09/08
Arctus 64 I really like the minimap generator so far, and the 3D view will be helpful when trying to make multi-leveled battle courses like N64 Double Deck, and when making courses that have overlapping parts, and as for suggestions, I agree with number 2 from Dark Light, as that feature would be useful if you want to work on one part at a time.

Also, I'm guessing that the intro camera testing feature currently only shows the camera's first route from the intro, seeing as it stops before it is supposed to.
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2015/09/09
Arctus 64 I thought that I might as well upload this since I don't think I have anymore to work on with it, so here it is.

Thread: The Super Mario Maker Levels Thread!
Author Posted on 2015/09/11
Arctus 64 I plan on porting one of my NSMBLT Levels to SMM, that is, when I do eventually get it.
Thread: Speak in Hexadecimal
Author Posted on 2015/09/13
Arctus 64
SEkgR1VJUyBBTSBJIENPT0wgWUVUPyE/IT8hIT8vPyEhPy8/IT8vITEvLyExLyEvMjEvMS8xLzEvMS8=


54 68 61 74 20 69 73 20 42 41 53 45 36 34 2c 20 6e 6f 74 20 48 65 78 2e 20 3a 66 61 63 65 70 61 6c 6d 3a
Thread: Speak in Hexadecimal
Author Posted on 2015/09/13
Arctus 64
SEkgR1VJUyBBTSBJIENPT0wgWUVUPyE/IT8hIT8vPyEhPy8/IT8vITEvLyExLyEvMjEvMS8xLzEvMS8=


54 68 61 74 20 69 73 20 42 41 53 45 36 34 2c 20 6e 6f 74 20 48 65 78 2e 20 3a 66 61 63 65 70 61 6c 6d 3a

3b2d3b



49 20 6e 65 76 65 72 20 73 61 69 64 20 79 6f 75 20 63 6f 75 6c 64 6e 27 74 20 73 70 65 61 6b 20 69 6e 20 42 41 53 45 36 34 2c 20 79 6f 75 20 61 72 65 20 6e 6f 77 20 61 6c 6c 6f 77 65 64 20 74 6f 20 73 70 65 61 6b 20 69 6e 20 77 68 61 74 65 76 65 72 20 63 6f 64 65 20 79 6f 75 20 77 61 6e 74 20 68 65 72 65 2e
Thread: The obligatory spam thread
Author Posted on 2015/09/20
Arctus 64 What the fuck has happened?
Thread: The obligatory spam thread
Author Posted on 2015/09/20
Arctus 64 Goddammit, You broke the world... :facepalm:
Thread: The obligatory spam thread
Author Posted on 2015/09/20
Arctus 64 Well, here in nyanland, post count doesn't rise so you can be as spammy as you like here, I think.
Thread: The obligatory spam thread
Author Posted on 2015/09/20
Arctus 64 I don't think yami is going to be too happy when she sees this.
Thread: Forum Bug Fixes, and Additions/Removals/etc.
Author Posted on 2015/09/21
Arctus 64 Um, the shoutbox doesn't appear to be working whenever I try to make a shout, I'm not sure if it is my connection or something, but I can't make any new shouts.
Thread: Speedrunning
Author Posted on 2015/09/24
Arctus 64 I've never really done a speedrun, since it seems like a lot of work, but what seems cool about it though, is that it is like trying to beat someone's high score in an arcade game, but with time instead.
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2015/09/27
Arctus 64 The new WIP Title Logo:


And the new Athletic Theme:
Here
Thread: Forum Bug Fixes, and Additions/Removals/etc.
Author Posted on 2015/09/28
Arctus 64
I can't send PMs to anyone other than myself.
It actually does send, but it also notifies you.
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2015/09/29
Arctus 64 I am almost finished with World 1-5, I just need to make the sub area more interesting. Also, the infinite 1up trick is possible in this level.
Thread: Forum Bug Fixes, and Additions/Removals/etc.
Author Posted on 2015/09/29
Arctus 64 Remember, the software is still fairly new, so some stuff might not work yet.
Thread: Know your destiny
Author Posted on 2015/09/29
Arctus 64 You are
SUPER DAD
The
LAST MANCHILD
Destined to
STUDY ALL THE INTERNET.

The fucking hell?
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2015/10/01
Arctus 64 Here is World 1-5, at long last.
Thread: Tutorial - How to add NSBTA Animations without Maya
Author Posted on 2015/10/02
Arctus 64 I guess that the same can be done for any game that uses NSBMD, NSBTX, and NSBTA.
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2015/10/04
Arctus 64 Here is a link to v0.1, it is in patch form since I also posted it on NSMBHD, so make sure you have xdelta patcher. It is also best if you use Desmume 0.9.11 to play it if you use an emulator, and I think that it might work on some flashcarts.
Thread: Anti-Gravity in MKDS?
Author Posted on 2015/10/05
Arctus 64 I was planning on adding a course with this to N64C, in the Star Cup, but couldn't seem to get the collision to work right, although the collision id would be nice to have.
Thread: KartModelMenu.carc
Author Posted on 2015/10/10
Arctus 64 The beta 4-Wheel Cradle actually looks a lot nicer than the final.
Thread: Mario Kart DS Pre-alpha Replica
Author Posted on 2015/10/12
Arctus 64 Hey, here's an idea. Why not port the files in the kiosk demo's swar manually by exporting the swav files to wav using MKDSCM and then using wav2swav to convert them back to swav, and then after that using swav2swar and then replace the swar you need to replace with the one that you just made using DSSS, rather than trying the import from sdat option or putting the kiosk demo's sdat in the game. Try that before giving up on it. I mean, sure, it would be a lot of work, but it might be worth it.
Thread: Forum Bug Fixes, and Additions/Removals/etc.
Author Posted on 2015/10/15
Arctus 64 There is a new bug, the recycle bin can be posted in, except in locked threads.
Thread: Mario Kart Toolbox
Author Posted on 2015/10/15
Arctus 64 I have a suggestion for the 2D portion of the editor. It would be pretty nice to have a "Select All" button in case you changed the course model's xz position to fix a problem, and you need a quick way to move all of the points in the nkm, so that it lines back up with the course position.
Thread: Mario Kart Toolbox
Author Posted on 2015/10/19
Arctus 64
I would suggest adding the legend button like we had in MKDSCM so we can select what we wan't to be displayed on screen.
I think that most of us have been asking for that, meaning that someone found it useful while making a CT's nkm. :P :D
I would like that added as well.
Thread: Plans for an N64 Circuit Sequel
Author Posted on 2015/11/06
Arctus 64 Note: These are some concept ideas for a sequel of N64 Circuit, and are therefore not final.

Name: Mario Kart DS Advance Circuit

Concept:
The same as N64 Circuit, but with the retro gp courses replaced with GBA courses that were not featured in MKDS, as well as a mix of Original CTs and Remade DKR courses in the nitro gp.
Mushroom Cup:
New Luigi Circuit
DKR Greenwood Village
Koopa Beach
Ghost Ship(Temporary Name)
---------------------------------------------------
Flower Cup:
Dusty Desert(Temporary Name)
DKR Treasure Caves
Donut Plains
Toad City
---------------------------------------------------
Star Cup:
Green Hill(Temporary Name)
DKR Snowball Valley
Yoshi Circuit
Sky Fortress
---------------------------------------------------
Special Cup:
Arctus Raceway
DKR Darkmoon Caverns
Bowser Castle
Rainbow Road
Shell Cup:
GBA Mario Circuit
GBA Riverside Park
GBA Shy Guy Beach
GBA Boo Lake
---------------------------------------------------
Banana Cup:
GBA Cheese Land
GBA Bowser Castle 1
GBA Cheep Cheep Island
GBA Sunset Wilds
---------------------------------------------------
Leaf Cup:
GBA Snow Land
GBA Ribbon Road
GBA Yoshi Desert
GBA Bowser Castle 3
---------------------------------------------------
Lightning Cup:
GBA Lakeside Park
GBA Broken Pier
GBA Bowser Castle 4
GBA Rainbow Road
GBA Battle Course 1
GBA Battle Course 2
GBA Battle Course 3
GBA Battle Course 4
---------------------------------------------------
DKR Icicle Pyramid
DKR Smokey Castle
Tails
Koopa Troopa
Arctus
Famicom R.O.B/HVC-012

I plan on showing some concept drawings after I get my computer back(whenever that will be), since my phone can't take clear enough pictures of stuff on paper.
Thread: Plans for an N64 Circuit Sequel
Author Posted on 2015/11/06
Arctus 64 This is just planning for it, since I won't be able to work on N64 Circuit v1.6 further until I get my computer back. That is the reason I put it in the Discussion forum and not in the MKDS Full Hacks forum. And once I do get my computer back, I'll be uploading some concept drawings for it, as I said in the original post.
Thread: Your Custom Tracks!
Author Posted on 2015/11/10
Arctus 64 GCN Bowser's Castle?
Thread: Mario Kart Second Circuit
Author Posted on 2015/11/15
Arctus 64 Quick little update, I was watching the KTB 1st-8th HUD glitch video and then I realized that I might have made a mistake in what objects cause the beeping sounds, the only one that was the culprit was Object 0A00, so I wound up deleting a necessary object that is present in all of the courses, Object 0800, thinking that it was a part of the annoying beeping sound effect. I will be testing this idea on Monday while I'm at school.
Thread: Survey: New Big Features
Author Posted on 2015/11/17
Arctus 64 1. 6
2. 4 or 5
3. 6
4. 2
5. 6
6. 8
7. 4
8. 6
9. 5
Thread: Speak in Hexadecimal
Author Posted on 2015/11/18
Arctus 64 28 c2 b0 7e c2 b0 29
Thread: Mario Kart Second Circuit
Author Posted on 2015/11/19
Arctus 64
Here is my new course model so far, but I don't have much as far as resources go, so I had to create a test texture for the rocky part.
Thread: Mario Kart Second Circuit
Author Posted on 2015/11/20
Arctus 64
Quick little update, I was watching the KTB 1st-8th HUD glitch video and then I realized that I might have made a mistake in what objects cause the beeping sounds, the only one that was the culprit was Object 0A00, so I wound up deleting a necessary object that is present in all of the courses, Object 0800, thinking that it was a part of the annoying beeping sound effect. I will be testing this idea on Monday while I'm at school.
The rank counter glitch happens because you have the key pints set up wrong I had this problem with GCN Rainbow Road but setting up the key points correctly fixed it.
I already figured this out on my own after I tested it on Monday, but I was planning on redoing the model along with the nkm for v1.6.
Thread: Mario Kart Second Circuit
Author Posted on 2015/11/20
Arctus 64
I'm working on a model based off the MK7 version would you like to use it when it's done? It's around 900 triangles.
That would be quite nice to have, let me take a look at it when it is finished.
Thread: Suggestion Box
Author Posted on 2015/11/26
Arctus 64 On the old forum though, there was an option to toggle between Shift+Enter and Enter, if I remember correctly. I'm not sure if it can be implemented here but a similar option might be nice.
Thread: How did your day start off?
Author Posted on 2015/11/26
Arctus 64 I woke up at 6:17, and turned on the television in my bedroom and watched YouTube for an hour before one of my sisters came down to my bedroom and told me that it was my turn to feed the cats this morning.
Thread: Your Custom Tracks!
Author Posted on 2015/12/03
Arctus 64 Here is a part of a CT that I've been working on for a couple of days, GBA Lakeside Park.

Edit:
Here is another screenshot of the course:
Thread: Favorite Mario Kart Courses
Author Posted on 2015/12/14
Arctus 64 This thread is to list your favorite courses from each Mario Kart game, since I don't think a thread like this has been made yet. :P
Mario Circuit 2
Donut Plains 2
Vanilla Lake 1
Mario Circuit 4
Donut Plains 3
Koopa Beach 2
Ghost Valley 3
Rainbow RoadKoopa Troopa Beach
Kalimari Desert
Toad's Turnpike
Wario Stadium
Sherbet Land
Royal Raceway
Bowser's Castle
Yoshi Valley
Rainbow RoadRiverside Park
Mario Circuit
Boo Lake
Cheese Land
Sky Garden
Cheep Cheep Island
Sunset Wilds
Snow Land
Ribbon Road
Yoshi Desert
Lakeside Park
Broken Pier
Bowser Castle 4
Rainbow RoadLuigi Circuit
Dry Dry Desert
Daisy Cruiser
Sherbet Land
Mushroom City
Yoshi Circuit
Wario Colosseum
Dino Dino Jungle
Rainbow RoadCheep Cheep Beach
Desert Hills
Delfino Square
Waluigi Pinball
Shroom Ridge
DK Pass
Tick Tock Clock
Airship Fortress
Rainbow RoadMushroom Gorge
Daisy Circuit
Maple Treeway
Rainbow RoadMusic Park
Rock Rock Mountain
Piranha Plant Slide
Rainbow RoadMario Kart Stadium
Thwomp Ruins
Toad Harbor
Shy Guy Falls
Cloudtop Cruise
Rainbow Road
Hyrule Circuit
Those are my favorite courses, list yours here if you want to.
Thread: Mario Kart Second Circuit
Author Posted on 2015/12/19
Arctus 64 Here is what I have of the N64 Rainbow Road course intro so far.
N64RR Course Intro
Thread: Mario Kart Toolbox
Author Posted on 2015/12/22
Arctus 64 I can't wait for the update with the finished intro camera viewer so that I won't have to keep loading the rom in desmume to view the full intro. :P

Edit:
In addition to the intro camera viewer, there should be a separate replay camera viewer as well.
Thread: Ermii Kart DS
Author Posted on 2015/12/22
Arctus 64 Wow. I guessed the correct date for the release of the demo, then again it was probably more obvious than I initially thought. :P
Thread: Speak in Hexadecimal
Author Posted on 2015/12/24
Arctus 64 48 61 73
Thread: The Super Mario Maker Levels Thread!
Author Posted on 2015/12/27
Arctus 64 Jumping from Ship to Ship:
653E-0000-0144-6C13

Edit:
Uploaded another level

Luigi Time! Condensed World 1-1
2DD3-0000-0147-A90D
Thread: The Super Mario Maker Levels Thread!
Author Posted on 2015/12/28
Arctus 64 Here is a course that I started a couple of days ago, but finished today.

Wiggler Plains:
54CC-0000-014E-E908
Thread: The Super Mario Maker Levels Thread!
Author Posted on 2015/12/30
Arctus 64 Here are another two levels that I have uploaded:

Find the Switches to Proceed:
1E5B-0000-0154-67B3

Avoid the Winged Lakitu:
4893-0000-015B-E966
Thread: The Super Mario Maker Levels Thread!
Author Posted on 2016/01/01
Arctus 64 My sixth uploaded level,
The Underwater Ruins:
AE94-0000-015F-6DDA
Thread: The Super Mario Maker Levels Thread!
Author Posted on 2016/01/03
Arctus 64 Luigi Time! Condensed World 1-4:
0572-0000-016C-BC56
Thread: The Super Mario Maker Levels Thread!
Author Posted on 2016/01/06
Arctus 64 NSMBDS Final Castle SMB-Style:
6A88-0000-016D-091B
Wiggler Plains 2:
BCCD-0000-0175-55C1
Thread: MK8 Hacking, yes or no?
Author Posted on 2016/01/06
Arctus 64 Eh, I'm not too keen on the idea, but if there are people that are, then I guess that would be okay.
Thread: The Super Mario Maker Levels Thread!
Author Posted on 2016/01/07
Arctus 64 A Little Bit of Help:
D2C1-0000-017B-9CFE
Thread: New Members thread
Author Posted on 2016/01/08
Arctus 64 Hey, I've seen you on NSMBHD, a couple of days ago. Welcome.
Thread: Dreams
Author Posted on 2016/01/09
Arctus 64 For some strange reason, last night, I had a dream where one of my sisters registered here, and both of us got banned. I guess I was thinking about what happened last February for some odd reason.
Thread: Dreams
Author Posted on 2016/01/10
Arctus 64 I've been having weird dreams like that as of late, for example, there was one dream where my dad was talking rudely to one of my sisters while we were in a grocery store, and when I'd finally had it, I jumped on him and kind of started beating the shit out of him, all while saying, "You leave her alone, you asshole!", but no damage appeared to have been dealt, although, after I calmed down in the dream, he disappeared in a puff of smoke, seemingly to another part of the store. There was also another ban dream the day before, but this time it took place on NSMBHD, and apparently in the dream, someone registered with a similar name as me, and did some stuff that resulted in me getting banned for what looked like 5 days(since they found the real culprit), although that one is slightly more foggy as far as remembering it goes. I really dream up some crazy shit, don't I?
Thread: Registrations are temporarily disabled
Author Posted on 2016/01/14
Arctus 64 I think if this happens again, we should try using the hack store's status update feature to be able to communicate while it is being fixed.
Thread: Race Sequence on the MKDS Title Screen With Custom Music
Author Posted on 2016/01/20
Arctus 64 I felt like this had to be said, seeing how it is rarely mentioned at all, but I think that we should try figuring out how the race sequence on the title screen of MKDS works. Somehow I feel like it might work like this does, where instead, you should slightly modify the sseq used for the title screen to make it work, although we would need to find the value used in hex.

Thread: Dreams
Author Posted on 2016/01/21
Arctus 64 I just had a weird ass dream where I was part of some live action Legend of Zelda youtube series that had one episode where Ganondorf was chasing Zelda and I around Hyrule, which sort of looked like the area around my old house, except with fallen trees blocking some paths, and the only way to kill Ganondorf was to press the input button on a TV remote to make him attackable, and then pressing the play button to shoot a sword beam at him, and of course that somehow made it more difficult to defeat him, since I kept having to look at the remote to do it.
Thread: MODEL IMPORTING HELP
Author Posted on 2016/01/23
Arctus 64 You didn't do anything wrong, that is part of the white side of the face, seeing as it only exports the white side, both sides are the same.
Thread: The Super Mario Maker Levels Thread!
Author Posted on 2016/01/28
Arctus 64 Winged Lakitu Strikes Again:
0B81-0000-01AD-1A7D
Thread: Mario Kart Second Circuit
Author Posted on 2016/02/05
Arctus 64 I have not abandoned N64 Circuit, I just can't work on it right now since my computer was taken away. But once I get it back, I plan on continuing v1.6.
Thread: NKM Help
Author Posted on 2016/02/21
Arctus 64 I think this might help you a little bit, since it shows the nkm in 3d and it shows how enemy points are connected as well as the item points. That being said, I think that I remember that enemy and item points need to be at the exact height of the road on the model, otherwise they will not work properly.
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2016/02/22
Arctus 64 Here is some recent stuff from v0.2:

Final Grassland Tileset:

Fixed World 1-4 Background:


An idea that I had for the beach tileset:


And that should be all for now, and apologies for the bump.
Thread: Speak in Hexadecimal
Author Posted on 2016/02/22
Arctus 64 57 65 6c 6c 2c 20 49 20 63 72 65 61 74 65 64 20 69 74 20 69 6e 20 74 68 65 20 65 76 65 6e 74 20 6f 66 20 61 6e 79 62 6f 64 79 20 67 65 74 74 69 6e 67 20 62 6f 72 65 64 2c 20 73 6f 20 6e 6f 20 6e 65 65 64 20 74 6f 20 77 6f 72 72 79 2e 20 3a 44

68 6f 77 20 61 62 6f 75 74 20 68 65 78 20 49 4e 53 49 44 45 20 68 65 78 2c 20 73 6f 6d 65 20 72 65 61 6c 20 6d 65 74 61 20 73 74 75 66 66 3a 20 35 39 20 36 66 20 37 35 20 32 30 20 36 33 20 36 66 20 37 35 20 36 63 20 36 34 20 32 30 20 36 64 20 36 31 20 36 62 20 36 35 20 32 30 20 36 35 20 37 38 20 37 34 20 37 32 20 36 35 20 36 64 20 36 35 20 36 63 20 37 39 20 32 30 20 36 63 20 36 66 20 36 65 20 36 37 20 32 30 20 36 64 20 36 35 20 37 33 20 37 33 20 36 31 20 36 37 20 36 35 20 37 33 20 32 30 20 37 37 20 36 39 20 37 34 20 36 38 20 32 30 20 37 34 20 36 38 20 36 39 20 37 33 20 32 65


4e 6f 2e
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2016/02/23
Arctus 64 Here is World 2-2, I sort of based it off of my Mario Maker level, Wiggler Plains, and I think that it turned out pretty nicely.
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2016/02/24
Arctus 64
Are you also planning to add some really hard levels? like how nintendo does it with their Crown worlds? Because that would be reall cool.
I am actually planning on replacing the lettered levels with slightly more challenging levels, as seen with World 1-A, which is of course, the easiest and hardest of the challenge levels so far(since it is the only challenge level that is completed), so yeah.
Thread: Dreams
Author Posted on 2016/02/24
Arctus 64 I mentioned this dream in the shoutbox, so I might as well say what it was about here. I had a dream where I was playing an odd version of Pokemon Black, and everything was out of place, and when I went into a menu, there would be a nude lady in a shower for some reason, but at least in the dream there was a fog censor for it, because I did not really like what was going on. x_x
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2016/02/27
Arctus 64 Here is World 2-3, the first retro level in the hack.
Thread: Speak in Hexadecimal
Author Posted on 2016/02/29
Arctus 64 48 65 72 65 20 69 73 20 61 20 6c 69 74 74 6c 65 20 74 68 69 6e 67 20 74 68 61 74 20 49 20 6d 61 64 65 20 69 6e 20 63 6c 61 73 73 20 62 61 63 6b 20 69 6e 20 37 74 68 20 67 72 61 64 65 20 77 68 65 6e 20 49 20 77 61 73 20 62 6f 72 65 64 3a 0d 0a 4f 66 66 20 74 6f 70 69 63 2c 20 69 6e 20 6d 79 20 66 61 63 65 20 6f 66 20 74 69 6d 65 20 6f 6e 20 61 20 63 6c 6f 63 6b 2c 20 69 6e 20 61 20 70 6f 74 20 6f 66 20 62 6f 69 6c 69 6e 67 20 77 61 74 65 72 2c 20 6f 6e 20 61 20 67 69 61 6e 74 20 63 68 6f 63 6f 6c 61 74 65 20 63 61 6b 65 20 69 6e 20 54 68 61 69 6c 61 6e 64 2c 20 77 68 65 72 65 20 63 61 6b 65 20 69 73 20 6e 6f 74 20 61 6c 6c 6f 77 65 64 20 62 65 63 61 75 73 65 20 6f 66 20 61 20 6c 61 77 20 69 6e 20 43 68 69 6e 61 20 77 68 65 72 65 20 79 6f 75 20 63 61 6e 27 74 20 65 61 74 20 77 69 74 68 20 61 20 66 6f 72 6b 2c 20 6b 6e 69 66 65 2c 20 6f 72 20 73 70 6f 6f 6e 2c 20 62 65 63 61 75 73 65 20 6f 66 20 74 68 65 20 73 75 70 65 72 73 69 7a 65 20 6d 65 6e 75 20 61 74 20 4d 63 44 6f 6e 61 6c 64 73 2e
Thread: Battle Stage Tutorial([Tutorial]How to make YOUR battle courses work)
Author Posted on 2016/03/02
Arctus 64 Disclaimer: This tutorial was not made by me, I only decided to move it here from the archive for those who want to try their hand at creating custom battle stages.

For the past week, I've managed to get a fully functioning Battle Course(Take a look at GBA Battle course 2 for example).

Today, I along with the release of GBA Battle Course 2, I present you the Battle Course tutorial

First we have some prerequisites:
Your NSBMD generated through MKDSCM(latest) or Maya/3DS Max
Your NSBTX generated(Texture File)
Your Collision File(KCL)
All of the above in your battle Carc
MKDSCM(latest reccomended)
EFE(Reccomended if MKDSCM doesn't work properly)


Assuming that you have that done we now begin the tutorial.

Note: Remember to Save Often!!!!! Also make backup copies just in-case you do stuff wrong.

1. Cleaning out the NKM file



Step 1 End Result:


(Notice the CPU routes gone)

2. Making CPU(MEPO/MEPA) routes

CPU routes should be your #1 priority. In step one you deleted the CPU routes because using existing CPU routes would be alot harder then not.

2.1

2.2



2.3 (Neccesary Edits)




(There may be a time where you feel like adding one more MEPA/O point would be useful.)
2.4 Adding more main routes


(There may be a time where you feel like adding one more MEPA/O point would be useful.)
2.5 The Connecting MEPO


I split up the other main route, because I noticed there would be problem if we just leave it as a full Decagon.

2.6 Adding Height to all the MEPO points...
Use MKDSCM's auto Y feature on an object, and then use that Y value as an estimate for the MEPO routes.
For example:



Final Result of step 2:



Now we have all the points that were going to use. Now we need to Connect the routes.
3. Connecting the CPU routes
This is the most time consuming, math involved, hardest, etc. You need to make sure that you have your MEPO points finalized, the the MEPA routes

If you are using EFE, you should save the .carc open the same carc in MKDSCM and use MKDSCM as a reference. Open the carc with MKDSCM, open both the KCL and the NKM.
Example:

3.1 & 3.2 The Comes From Column
Now lets find the first MEPO point(This should also be the point where the first MEPA route starts).

Now take note of the point(s) around it that isn't connected


(3.2)Switch to EFE, now we take these two points and apply it in the MEPA.

End result:


(See notes at bottom for maximum amount of settings)

3.3 The "Goes To" Collumn


End result:

Now we do the same thing we did in 3.2, only in the "Goes To Collumn"
3.4 Now we go to point 26(because it's right at 0) and we take note of all the points around it.

Since this is The Connecting MEPO we apply all the points(except for 26 because that is the point/route we're working on) to the Come From and Goes to Column.

3.5 Apply 3.1-3.4 to all of the routes.
Step 3 End Result:



Now the hard part is done.
Step 4: Applying Starting positions, Point Value, and testing the track.
4.1 Take the black dots(starting positions) and put them in the track. Try and get it close to the Origin(Origin = 0, y 0). And adjust the height of the starting positions.


4.2 Go to the MEPO tab and adjust the point Value to all of the MEPO... Reccomended Point Values is between 50(for smaller sections) to 175(for larger sections.)


Now we test it in game....

And this works!!!

If this didn't work and freezes in game, go to the OBJI locate Object 6900 and change the Y value so that it is higher then the course(for example course is at 100 units on Y, make 6900 at 500 at Y).

Notes:
Obji 6900 can control how many balloons you have. Its obji setting 1 is the number of balloons you start activated, and the second the number of balloons yow can use. In battle is always 00010005 (I think) 1 balloon activated, 5 you can activate. If you set to 0, you will get an endless battle.
The amount of settings in MEPA cannot exceed 4. Example of maximum amount:


From here continue working on your track like a regular custom track.
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2016/03/03
Arctus 64 Here is World 2-4, I don't have much to say about it, other than that there are a couple of secrets hidden in the level.
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2016/03/07
Arctus 64 Here is a music hack that I made last night, it is from the Color Dungeon in LoZ LADX.
Thread: The obligatory spam thread
Author Posted on 2016/03/08
Arctus 64 Let's talk about something else. How about how great cheese can be? :3
Thread: Mario Kart Second Circuit
Author Posted on 2016/03/10
Arctus 64 Well, thanks to Svenskig, I managed to find the font used by the game, here is a small test sheet of what I have done so far(Look near the bottom).
Thread: Mario Kart Second Circuit
Author Posted on 2016/03/10
Arctus 64
There are mario 3 sprites in the font?? But why?
It's still awesome tho
I actually put those as placeholders for the part of the graphics that contain the GCN characters, seeing as they go unused in N64 Circuit, and will likely be replaced again by different sprites. ;)
Thread: Dreams
Author Posted on 2016/03/11
Arctus 64 I don't know why, but the dream I had last night had something to do with Legend of Zelda and for some reason, I was carrying a lot of swords, with one looking like it had ores sticking out of it, and it slightly resembled the master sword, so in the dream, I was running from something, and soon after, I had to defeat it, and when it got close, it looked like a skeleton version of Ganon, and if I defeated it, I would be allowed to wake up from the dream. :/
Thread: Dreams
Author Posted on 2016/03/16
Arctus 64 I had another odd dream right before I woke up this morning, I was playing a first-person version of what looked like Donkey Kong Country(or some kind of Donkey Kong game), and instead of collecting bananas, you had to collect unshelled peanuts and eat them... o_O
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2016/03/21
Arctus 64 I started a base rom for the hack, that way I can work on hud setups without needing the full rom for the game, here is the result of about an hour's work on the in-level hud setup for the main screen.
Thread: New Super Mario Bros. Luigi Time!
Author Posted on 2016/03/23
Arctus 64 Well, here is the last video for NSMBLT that I'll be uploading for a while, World 2-Tower.
Thread: Mario Kart Second Circuit
Author Posted on 2016/04/05
Arctus 64 Well, I decided to redo the title screen image and this is what I have so far, which makes this more of a placeholder than anything...
Thread: Mario Kart Second Circuit
Author Posted on 2016/04/06
Arctus 64 The nes/fds font is actually a part of the tilemap for the title fade-in, that way I can change the names and dates if I need to.
Thread: Speak in Hexadecimal
Author Posted on 2016/04/06
Arctus 64 2d 5f 2d 20 52 65 61 6c 6c 79 2c 20 6e 65 77 20 74 68 72 65 61 64 20 72 75 6c 65 2c 20 6e 6f 20 6d 6f 72 65 20 70 75 6c 6c 69 6e 67 20 74 68 69 73 20 63 72 61 70 2c 20 69 74 20 77 61 73 20 63 6f 6f 6c 20 61 74 20 66 69 72 73 74 2c 20 62 75 74 20 6e 6f 77 20 69 74 27 73 20 6a 75 73 74 20 67 65 74 74 69 6e 67 20 61 6e 6e 6f 79 69 6e 67 2e 2e 2e
Thread: system32
Author Posted on 2016/04/06
Arctus 64 :facepalm: Kids today...
Thread: Mario Kart Second Circuit
Author Posted on 2016/04/07
Arctus 64 Here is the new game title screen, and the menu options without the WFC Option(really just moved to y=FF):
Thread: Ermii Kart DS
Author Posted on 2016/04/16
Arctus 64


How are we going to change yoshi color/skins? Is it random, based on the rom you get or another ASM hack?


I'm pretty sure it's an asm hack, and that you will be able to switch Yoshi colors using the L/R buttons on the character select screen or something...
Thread: Mario Kart Second Circuit
Author Posted on 2016/04/25
Arctus 64
cool title screen, I like it :)
Thanks, although I wish I could have at least finished the "100% Progress" Title Screen as well, since it was in separate parts when I ripped it using Project64.
Thread: Dreams
Author Posted on 2016/05/11
Arctus 64 I just had a dream where I turned into an animal while driving to a restaurant, and then once I got back to my car I changed back to being human and I was completely naked. o_O
Thread: The Super Mario Maker Levels Thread!
Author Posted on 2016/05/20
Arctus 64 I apologize for the bump, but this level doesn't really seem to be getting as much attention as the levels that I uploaded after it...

Winged Lakitu's Airship:
733D-0000-0230-4B84 Was Deleted
Thread: 3D Land custom models
Author Posted on 2016/05/25
Arctus 64 This looks really great, I feel like I should try this when I have a spare 3ds.
Thread: Dreams
Author Posted on 2016/06/01
Arctus 64 Yet another odd dream, I finally learned to drive, and then out of nowhere, Steven Stone drove me to a gas station where for some reason, he went in to get some road trip snacks, and then all of a sudden, an old friend of mine, whom I haven't spoken to since 5th grade, got in the car and started driving wildly...
Thread: Artists Thread , Post your art in here!
Author Posted on 2016/06/02
Arctus 64 Bump.

Well, I decided to make a t-pose drawing of what I think an Arctus body model might look like.

Thread: Artists Thread , Post your art in here!
Author Posted on 2016/06/02
Arctus 64
You could draw him from each side, and then make a 3d model of him.
You could even make him a custom character.

Yeah, I suppose so, except for the fact that I can't draw the front or back of a head worth a shit.

Poor Arctus, he got beheaded...

Mainly because of the reason mentioned above.
Thread: Mario Kart Toolbox
Author Posted on 2016/06/09
Arctus 64 I feel like it's still being worked on, but not as often as people would like.
Thread: Mario Kart Second Circuit
Author Posted on 2016/06/11
Arctus 64 Well, here's a new video, showing the new version of the music hack that I made.

Thread: Mario Kart Second Circuit
Author Posted on 2016/06/11
Arctus 64 Well, I neglected to make the main brass instrument loud enough, as well as a few of the other instruments that can be heard in the original version from MK7.
Thread: Dreams
Author Posted on 2016/06/17
Arctus 64
I dreamt that I showed off my progress on GBA Cheese Land to others, when N64 Arctus suddenly criticised me because "I could've easily done it in 100 polygons or less".

I don't think low-poly means something that extreme.


Well, I don't think that I'm the type of person that would criticize people about the polygon count of their CTs, unless it's my own CT.


Anyway, last night I had a dream that Nintendo announced Super Mario World 3 for the Wii U, and it had Amiibo functionality for some reason. :/
Thread: Mario Kart Second Circuit
Author Posted on 2016/06/19
Arctus 64 Here is what I have so far for the new v1.6 HUD graphics:

Notable Differences so far are the 1st-8th HUD, Boo, Blooper, Bob-omb, and Blue Shell.
Thread: Mario Kart Second Circuit
Author Posted on 2016/06/19
Arctus 64
Those look really nice, I like what you did with the 1st-8th Icons.


Well, I don't think I'll import them into the game until I get my computer back, because it has GIMP, and since this particular tile sheet has a pretty large amount of colors, I'll need to set the maximum color range to 256 colors using GIMP.
Thread: Mario Kart Second Circuit
Author Posted on 2016/06/20
Arctus 64
Well, I don't think I'll import them into the game until I get my computer back, because it has GIMP, and since this particular tile sheet has a pretty large amount of colors, I'll need to set the maximum color range to 256 colors using GIMP.


If you wanted to, I could help importing those graphics for you (using YY-CHR) as soon as I have time


Well, I usually use NSMBe to import things like graphics that have multiple palettes, such as the HUD graphics, but if you feel the need to help out with this part using a method of your own, feel free to do so, although, if I wanted to, I could just download yy-chr to my SD card, or even download GIMP onto my sister's laptop(although, I don't really see the point in doing so since I'm getting my computer back at the end of the month anyway).
Thread: Super Mario Bros. Luigi Time! Mini Hack
Author Posted on 2016/06/21
Arctus 64 Here is the hack that I'm deciding to work on until I can get my computer back to work more efficiently on N64 Circuit. So far, I've made one video of it and that would be of World 1-1, although, I do plan on completing the hack all the way to World 8-4.
Notable Changes:
- Mario's palette has been changed to that of Luigi from SMAS SMB.
- More detailed sprites and tiles for most enemies and objects so far.
- New Title Screen(Kind of)
- World 1-1 is completed.

Videos:
Thread: Super Mario Bros. Luigi Time! Mini Hack
Author Posted on 2016/06/23
Arctus 64 Well, here is World 1-2 of SMBLT. In this level, Luigi finds himself dodging Cheep Cheeps in the Sky Ruins.



Thread: Super Mario Bros. Luigi Time! Mini Hack
Author Posted on 2016/06/26
Arctus 64 Well, I finally got around to making a video of World 1-3. In this level, Luigi finds himself in the not so well-guarded sewers near the first castle.
Thread: Super Mario Bros. Luigi Time! Mini Hack
Author Posted on 2016/06/28
Arctus 64 I decided that it's about time I told everybody the story of this hack, seeing as World 1-4 is finished now. Well, Luigi decided to have an adventure, that will probably be random for the most part.

Also, does this castle seem sort of familiar? To Luigi, it does.
Thread: Super Mario Bros. Luigi Time! Mini Hack
Author Posted on 2016/06/30
Arctus 64 Here is the last video that I plan on showing for World 1, although, this one is just to show the changes made to a couple of the levels as I was working on the hack.



Thread: Mario Kart: Super Circuit Hacking
Author Posted on 2016/06/30
Arctus 64 Well, I decided to upload this set of YY-CHR compatible files to aid people who might have trouble with editing the player sprites, you can find it here.
Thread: Super Mario Bros. Luigi Time! Mini Hack
Author Posted on 2016/07/01
Arctus 64 The demo has been released on the hack store, here is the link.
https://www.dshack.org/store.php?page=file&fid=281
Thread: Mario Kart Second Circuit
Author Posted on 2016/07/10
Arctus 64 Well, I finally decided that it was time I got back to work on this now, and so I made a video of the new title screen graphics and thought, "Why not play the full title theme as well?"

Thread: Mario Kart Second Circuit
Author Posted on 2016/07/11
Arctus 64 It is actually from one of the E3 Trailers the GDC 2005 Trailer for The Legend of Zelda Twilight Princess.
Thread: Documentations (working title) - The New Wiki
Author Posted on 2016/07/12
Arctus 64 I like the name Pablo suggested in the shoutbox, "Handheld Kart Resource".
Thread: Your work space.
Author Posted on 2016/07/14
Arctus 64 Well, since you mentioned the thread in the shoutbox, I decided to go ahead and show my physical desktop here.
Thread: Tea Time
Author Posted on 2016/07/16
Arctus 64 It looks like it might rain in a little bit, although I don't really have any reason to worry(unless it really pours) since I've been inside for most of today. Also, it doesn't feel like almost a month has passed since E3, at least for me it doesn't, then again, if time is flowing quickly for me, I must be pretty occupied lately...

As for Pokemon Go, I can't get it either, since my phone is incompatible for some reason, although, it's not like I would have used it that much anyway, since I'm mostly busy doing stuff.
Thread: Mario Kart: Super Circuit Hacking
Author Posted on 2016/07/16
Arctus 64
Feel free to discuss anything related to MKSC Hacking/Modding, here.


Well, looks like I can't read, so I guess I'll be posting my music hack here as well.
https://www.youtube.com/watch?v=djyd-YtTFRc

Edit:
Well, I decided to read into how midi program changes work on GBA, and now I can safely say that the MKSC music hack that I made earlier much more closely resembles the N64 Circuit version than it does in my first attempt.
Thread: Mario Kart Second Circuit
Author Posted on 2016/07/21
Arctus 64 Well, here is a new and improved version of GBA Battle Course 4(thanks to Dark Light), as well as the improved version of the battle theme.
Thread: Dreams
Author Posted on 2016/07/21
Arctus 64 I don't know why, but lately, I've been having dreams of cataclysmic events happening in an alternate version of the world, that eventually lead to something good happening to myself and my family, such as a tornado appearing out of nowhere and then suddenly my family and I are on a ride at an amusement park that is in the sky, or the world starting to flood as my mom gives my sisters and I an envelope to take somewhere, and when we get to that place, the envelope is opened by the person who is waiting there only to find that the envelope has tickets to a movie...? O_o
Thread: Changing the default character lighting effect on courses
Author Posted on 2016/07/28
Arctus 64 I was wondering what files I need to modify(or part of the arm9 if that is the case), in order to change what type of lighting each course has, since I'm getting tired of N64 Block Fort having Twilight House's darkened character lighting effect when it is a bright outdoor course, and I know it is possible because I remember a couple of people talking about it a few months ago.
Thread: Mario Kart Second Circuit
Author Posted on 2016/07/31
Arctus 64 Well, I started working on a new Koopa Troopa model. It currently doesn't have animations or shading, mainly because I'm unsure how to add them, so for now the model will remain unshaded and will use a static animation to prevent crashing.

Thread: Super Mario Kart 3D
Author Posted on 2016/08/01
Arctus 64
link fail? :(

Fixed it for you. You got it reversed.
Thread: Your Desktop(s)!
Author Posted on 2016/08/05
Arctus 64 Mine is pretty huge since it is composed of two screens, but here's mine:
Thread: MKDS Custom Characters: Texture Problems
Author Posted on 2016/08/05
Arctus 64 I've been told that character shading requires something called Nitro Material, which can be used in Maya 2011 and 3DS Max 2011, however, I have no idea how to get to Nitro Material in Maya 2011(the tool I use), so you might have to ask someone else about how to find it.
Thread: Dreams
Author Posted on 2016/08/08
Arctus 64 Last night, I had a dream where, for some reason, me and a few other people had to dig holes outside a school in order to find treasure as punishment for something that we did, and it was the school district superintendent who was supposed to be keeping an eye on us, and every once in a while he would come out of the school building, and tell us that if we weren't working, we wouldn't graduate, but we did nothing most of the time, except for talk to each other, or at least the other people did, I just sort of walked around wondering what I did to end up there, then the superintendent came out of the building one last time, and started speaking when suddenly, I lost all my shit and started swinging my shovel at him, and he started sprinting towards his car, and after he was in the car, I finally caught up and started bashing the windows of his car in, while he fumbled with the car keys, after a few seconds, though, he started driving like a bat out of hell, while I sprinted after him, in a fit of rage, and after a while, he ended up crashing into a newspaper kiosk, just as the kiosk manager got back from his lunch break or something, and there was a poster in the back of the kiosk with a picture of me on it that had the caption, "Fuck you.", and I started thinking, would this have happened at all, if I remembered why I was there in the first place? Then suddenly, right before I woke up, I saw something like Pokemon Colors, or Pokemon Maker or something.
Thread: Mario Kart Second Circuit
Author Posted on 2016/08/10
Arctus 64 Here, I decided to make a video that shows some of the new v1.6 font, as well as the only two Chain Chomps that are currently on N64 Rainbow Road. Also, there are some minor HUD changes.

Thread: Mario Kart Second Circuit
Author Posted on 2016/08/19
Arctus 64 Well, since I haven't yet, I guess I should show the finished Top Screen HUD graphics for N64 Circuit.
Thread: Mario Kart Second Circuit
Author Posted on 2016/08/22
Arctus 64
I like the Team Red and Blue emblems!


Thanks.

Also, I decided that since I've shown the top screen HUD graphics, I might as well show what the sub screen HUD graphics look like, as well.

Thread: Mario Kart Second Circuit
Author Posted on 2016/09/13
Arctus 64 Well, I've started on the post race character portraits, starting with Koopa Troopa.


Here's Link:
Thread: New Members thread
Author Posted on 2016/10/13
Arctus 64 It is actually neither of the two, although, I think this does a bit of a better job explaining that.

Also, welcome.
Thread: Kiosk Demo Music in Final?
Author Posted on 2016/10/24
Arctus 64
One person knows how to do it, but he's banned here.

Oh? Who exactly is it?
I can't remember banning someone knowledgeable...


Spamby, as surprising as that may be. Although, it seems like he started looking into it after he was banned here.
Thread: Dreams
Author Posted on 2016/11/01
Arctus 64 I had an odd dream where I was at school, and the only thing that I was wearing was a t-shirt, and nobody seemed to notice, except one of the school counselors, who brought me to her office when suddenly a tornado came in and sucked her up. Then I was suddenly in an alternate universe version of DK64, still wearing nothing but a t-shirt...
Thread: Issues with OBJ UV Patcher in MKDS Course Modifier
Author Posted on 2016/11/06
Arctus 64
Wow thanks it worked! Also where can i find the collision IDs for KCL? The wiki is down so I cant find them

You can find them here.
Thread: Dreams
Author Posted on 2016/11/12
Arctus 64 I just had another odd dream, where I was a character in an rpg or something, and I barged into someone's house while they were about to start eating a chicken strip dinner with sauce on the table, and after seeing the food, I sat myself down and the person looked disgusted, as I started taking chicken strips and just as I was about to dip one in the sauce, the person pulled the sauce away from me, and went into the kitchen to get a takeout box for me, after which, he used tongs to take the chicken strips from me to put in the box. After that, he gave me the box and kicked me out of his house.
Thread: Mario Kart Second Circuit
Author Posted on 2016/11/13
Arctus 64 I was going to wait until I started on the associated course to make a video of the improved version of my DKR Greenwood Village music hack, but as I did the improved music hack today, I'd rather show that I am still working on N64 Circuit, it's just I've been a bit busy with working on UV mappings of CTs in Blender and such.
Thread: Figuring out how to make an Animated Texture that changes said Texture to Another Texture
Author Posted on 2016/11/16
Arctus 64 I have a question about how to create a texture animation that changes what the texture itself is, for the purpose of animating the large screens of N64 Luigi Raceway and N64 Wario Stadium. The type of animation that I'm talking about is the kind seen in courses such as SNES Koopa Beach 2 and GBA Bowser Castle 2, for the water and lava respectively. However, I can't seem to figure out how to do this using Maya, if that is the tool that should be used at all.
Thread: EFE Help [how to texture hack??]
Author Posted on 2016/11/20
Arctus 64 I know it's not the best tutorial, but it should work.
Thread: Mario Kart Second Circuit
Author Posted on 2016/11/21
Arctus 64 Here is an improved version of N64 Toad's Turnpike that I've been working on for the past month or two.

Thread: Mario Kart Second Circuit
Author Posted on 2016/11/22
Arctus 64 MKDSCM to modify the palettes, NSMBe for importing the graphics, and GIMP to index the image so that I had a palette to work with in MKDSCM. The only reason that Link's post race icon looks like that is because I plan on changing the model anyway.
Thread: Mario Kart Second Circuit
Author Posted on 2016/11/22
Arctus 64 That is because of the different tile length of the images. If you go to the same amount of tile length in the post race images as the css images, the last column of tiles is placed below the first four columns, and are arranged in the following order, top, top middle, bottom middle, bottom. That is, if I'm remembering correctly, since it has been a couple of months.
Thread: A strange variation of the UV out of range error in Maya
Author Posted on 2016/11/28
Arctus 64 Whenever I try to export an imd of Toad's Turnpike from Maya, I seem to get this strange variation of the UV out of range error that usually occurs if something needs to be mapped better, and the thing is, whenever converting the model from obj to nsbmd with MKDSCM, it converts perfectly fine. Which led me to the conclusion that this variation of the message has to do with the model itself or something, seeing as I still get an imd by exporting from Maya, except MKDSCM freezes whenever I try to use the UV Fixer for imd files, and using g3dcvtr by itself to convert the imd file throws up this error. If anyone has any idea what is going on, could you please let me know?
Thread: Mario Kart Second Circuit
Author Posted on 2016/12/13
Arctus 64 A new model for Luigi Circuit in the works:
Thread: Mario Kart Second Circuit
Author Posted on 2016/12/19
Arctus 64 Here is the new version of Luigi Circuit in its entirety:
Thread: Custom Pokemon for sun and moon
Author Posted on 2017/03/16
Arctus 64 The Other Hacking Discussion section is more suited for this thread, so I decided to move it as such.
Thread: Mario Kart DS Models Help
Author Posted on 2017/03/30
Arctus 64
Also, this is the Mario Kart 7 help section.
There's separate section for Mario Kart DS help on this forum.
Remember ask your question there next time.

Moved the thread as such.
Thread: Mario Kart Second Circuit
Author Posted on 2017/04/07
Arctus 64 I decided to finally get back to working on N64 Koopa Troopa Beach, and right now, the collision is a bit wonky for some reason.
Thread: Mario Kart Second Circuit
Author Posted on 2017/05/02
Arctus 64 Here is an in-game test of SNES Battle Course 1, on a test rom, of course.
Thread: Mario Kart Second Circuit
Author Posted on 2017/05/27
Arctus 64 Here is a new version of N64 Mario Raceway in the works.
Thread: Questions about models, tracks named, musics
Author Posted on 2017/07/02
Arctus 64 1. If you want to change the music that's played on each course you'll need to download the arm9 editor by Ermelber.

2. It is possible to change the in-game course names, although I can't quite remember what the file was called for it, except that it was in an archive file called main2d something or other, and that you'll have to extract it from said archive file, but the editor you'll want to use is the bmg editor in MKDSCM.

3. From what I've seen, Player models use about 200 tris, and about half that for the CPU models.
Thread: Questions about models, tracks named, musics
Author Posted on 2017/07/02
Arctus 64 1. Glad I could help.

2. Like I said, the BMG Editor in MKDSCM. But I guess that I forgot that there was another BMG Editor as well for Wii games.

3. CPU models are, simply put, the models used for computer opponents in single player.
Thread: Questions about models, tracks named, musics
Author Posted on 2017/07/02
Arctus 64 2. From what I heard, you can copy and paste those points and they will appear normally in-game, since they are simply the BMG editor's interpretation of the SNES, N64, GBA, and GCN icons, and just as well, you can delete the points without any problems in-game.
Thread: Questions about models, tracks named, musics
Author Posted on 2017/07/02
Arctus 64 Sadly, there is no Wii U graphic in MKDS, seeing as at the time MKDS was released, the Wii U wasn't so much as a thought in Nintendo's minds. So the only way to add a Wii U graphic would be to edit the game's font itself and replace another one of the icons, which can be found in Main2D.carc under the name marioFont.NFTR, and the tool to use is called NFTR Editor, and can be found with a simple Google search.
Thread: Mario Kart Second Circuit
Author Posted on 2017/07/20
Arctus 64 Here is a new version of N64 Bowser's Castle, which is a huge improvement over the previous version I made, in my opinion.
Thread: Mario Kart Second Circuit
Author Posted on 2017/07/20
Arctus 64 If I remember correctly, it is 1,398 tris.
Thread: Mario Kart: Super Circuit Hacking
Author Posted on 2017/07/22
Arctus 64 I used Sappy 2006, although, I can't remember which version it was...
Thread: Mario Kart Second Circuit
Author Posted on 2017/08/03
Arctus 64 I finally got around to making N64 DK's Jungle Parkway, and it went a lot faster than I anticipated...
Thread: Mario Kart Second Circuit
Author Posted on 2017/08/15
Arctus 64 A look at something I've been working on for the past couple of days, New Rainbow Road version 2:


As of right now, it is only 630 tris.
Thread: MKDS Course Modifier crashes while creating NSBMD file
Author Posted on 2017/09/09
Arctus 64 As far as I'm aware, the textures dimensions must be in multiples of 8(i.e 8x8, 16x16, 32x32, 8x16, 16x32, 32x64, etc) and no higher than 256 in dimension. Seeing as your texture is 326x326, that is likely where the error is coming from.
Thread: First mk game you played
Author Posted on 2017/09/10
Arctus 64 My first Mario Kart game was MK64, back at summer "daycare" in either 2005 or 2006, but the owner of the N64 there was really stuck up(for lack of a better term), if I remember correctly, so I didn't get to play it that much...
Thread: Mario Kart DS setting respawn points in a course
Author Posted on 2017/09/16
Arctus 64 Moved the thread to MKDS Hacking Help.

Anyway, to put it simply, in the nkm editor, respawns are denoted by the tab labelled KTPJ, and can be added by clicking the plus icon while that same tab is open.
Thread: First video game ever played
Author Posted on 2017/09/26
Arctus 64 The first game that I remember playing is Lego Racers on my dad's N64(don't remember much of it, since my memories from the age of 4 are foggy).

The first video game I remember seeing, however, is either The Legend of Zelda Ocarina of Time or Banjo-Kazooie, again on my dad's N64.

And then the first games that I ever owned for myself, were Super Mario Advance 4: Super Mario Bros. 3 and Super Mario Advance 2: Super Mario World.
Thread: Mario Kart Second Circuit
Author Posted on 2018/05/03
Arctus 64 I apologize for not posting in the thread since August, but here are videos I've uploaded since my last post.



Thread: Mario Kart Second Circuit
Author Posted on 2018/05/03
Arctus 64
I apologize for not posting in the thread since August, but here are videos I've uploaded since my last post.




It's a wonderful course!
However, since the mini map is incomplete, I would like to cooperate in making mini maps.
There are several problems to create.
· Large course which can not be created in mini map
· Course that protruded from mini map
In such a case, you have to move the 3D data of the course.


Making a mini-map work by moving the level model is actually going to over-complicate things, since all that really needs to be done is to shift the mini-map coordinates in the arm9, which is easier said than done anyway. So right now, mini-maps aren't that high of a priority for me, as they are less important than making sure that the course actually works, but are still important nonetheless, and will probably be the last thing I do for any of the courses.
Thread: CT Model Problem
Author Posted on 2018/05/07
Arctus 64 Locking, since the problem was solved.
Thread: Mario Kart Second Circuit
Author Posted on 2018/05/16
Arctus 64 Well, I finally made N64 Wario Stadium:

Thread: Mario Kart Second Circuit
Author Posted on 2018/05/17
Arctus 64
Looks amazing!
One question: does this include that super duper ultra shortcut glitch from the original?

It does not, as the physics are different in MKDS, compared to MK64, and I added invisible walls to prevent it, just in case.
Thread: Mario Kart Second Circuit
Author Posted on 2018/07/03
Arctus 64 I finally got around to working on N64 Yoshi Valley.
Thread: Mario Kart Second Circuit
Author Posted on 2018/07/04
Arctus 64 Well honestly all I've really done is added the CPOI and the respawn points, but I can't seem to figure out how to get Lakitu to stop showing up at the end of some routes
Thread: Mario Kart Second Circuit
Author Posted on 2018/07/21
Arctus 64 I decided that maybe I should start posting pictures and such here as well. As you can see, this is N64 Luigi Raceway, the course that I'm currently working on. I still need to finish UV Mapping the off-road sand, as well as a few walls here and there.


And as for the background hills, those are based on something I noticed in an MK64 instruction manual, that seem to resemble hills, as seen here.
Thread: Mario Kart Second Circuit
Author Posted on 2018/07/27
Arctus 64 Luigi Raceway, recorded on my recently modded New 3DS, using my phone.
Thread: Mario Kart Second Circuit
Author Posted on 2018/08/20
Arctus 64 A video of New Rainbow Road, and its new minimap, as well as updated music.



Also, N64 Circuit is now known as Mario Kart Second Circuit, or MK2C, since it's less of a mouthful, and still makes sense, since MK64 is the second Mario Kart game.
Thread: Mario Kart Second Circuit
Author Posted on 2018/09/15
Arctus 64 I've been working on a new version of N64 Rainbow Road, and here it is so far.


And here is its music.