DSHack

Archive Generated December 23rd, 2018
User 569
User ID: 569

Thread: Tutorial - Inserting Custom Voices/Sounds into MKDS
Author Posted on 2017/08/20
User 569 I need help with something, for some reason, when I replaced the voices (in a different DS game, I was using this as a guide) for some reason, the character is completely mute, the voices are perfectly fine in MKDSCM and DS sound studio, but when I load up the game where I hacked the voices in, the voices are completely mute (the game I'm trying to voice hack is Super Mario 64 DS) for some reason my voices are mute and that bothers me so much, I want to know if this is a problem in light of the fact I'm hacking a different game, or if this happens with Mario Kart DS too (which I hope it does happen with Mario Kart DS as well as just a simple problem so that Super Mario 64 DS voice hacking can still be possible) I'm trying to change Mario's Super Mario 64 DS voices into Larry's Mario Kart 8 voices, does the audio files have to be under a specific size in order not to be mute, or could it be some other problem I'm having, I really want to pull this off in Mario 64 DS because I don't know anyone else that has tried to pull it off in Mario 64 DS so I really want to try to pull it off myself, can anyone help with this voice mute issue I am having? creating a file with Kiwi DS breaks the file for me btw, so I don't really use Kiwi DS to put the voices in, I use DS sound studio instead to add the voices to the sound_data.sdat file
Thread: Tutorial - Inserting Custom Voices/Sounds into MKDS
Author Posted on 2017/08/20
User 569
The voices are mute because the file size of the voice clips you used are too big, and they over flowed the RAM the game has avalible to it.
You need to lower the file size of your voice clips with an audio editing program.

And yes, the same thing happens with MKDS (Sorry to burst your bubble, but MKDS is even worse when it comes to this, since it's such a complex game) , it's not just 1 game, it pretty much happens with any DS game if you make the file too big,
and each game is going to require a different file size.

And I can't tell you how big it should be, you'll have to experiment until you get the files small enough to work properly.

The DS isn't like the Wii and such, so you can't just convert a that's high quality, and expect it to work.


Thank you very much, I only need it for Super Mario 64 DS though, so that isn't a problem that it's worse in MKDS, I assume they have to be under 25 to 35 KBs or something like that but that's just my guess, and what I am about to try out (I'm gonna play it safe and try 25 to 30)

I know the DS isn't like the Wii, it's more like the Playstation 1, but I just naturally expect audio files not to be big at all, but I edited a few clips with Audacity and Resampling it to 8000Hz (the lowest size) does wonders on the audios file size and it still sounds great, and I think I just might accomplish my weekends goal tonight (because I have annoying time wasting American school that does not teach anything)
Thread: Tutorial - Inserting Custom Voices/Sounds into MKDS
Author Posted on 2017/08/20
User 569 It worked, Thank you so much!