DSHack

Archive Generated December 23rd, 2018
How to make BFRES files ? [Wii U modell file]
Author Posted on 2016/10/31
#2468
Louiskovski I'm trying to make a custom modell for Mario Kart 8. The game uses these BFRES files, which can be made with NW4F, which is included in the 3DS hack pack.
So i made a simply flat modell, exported it with Maya as ".fmdb" file, which is like cmdl from 3DS. Then i imported it with "NW4F_3DEditor". But the tool first displays "XSD file not found", however it imports it. Then, when trying to export it as BFRES file, it also displays many error messages.
So my question is:
Can someone tell me step for step, how to make these files??
Author Posted on 2016/10/31
#2469
MKGirlism It's not possible yet.
I have successfully made an MK8 CT yesterday, but it ended up crashing my Wii U upon loading it.
Author Posted on 2016/10/31
#2470
Louiskovski Oh ok.
Please can you tell me, how do you made the model? :)
Author Posted on 2016/10/31
#2471
MKGirlism I took one of my old MK7 CT models, scaled it times 100 on every axis, exported it with the NW4F Plugins (with the internal name being correct and everything, just in case), loaded it in 3DEditor, and exported it to BFRES.
Then I took Yaz0Enc, and compressed it with Yaz0, and then I renamed it to "course_model.szs".

Note: Your textures must be all TGA, in order for the NW4F Plugins to work, for some reason.
Author Posted on 2016/10/31
#2472
Louiskovski Alright!
Do i have to use some specific settings in Maya and/or 3Deditor? Because when i open the fmdb file, it displays "XSD file not found", and when exporting the modell as BFRES, it displays "Error(0x112): shader_assign was not found in the material (Texture1)."
Author Posted on 2016/10/31
#2473
Baoulettes
I took one of my old MK7 CT models, scaled it times 100 on every axis, exported it with the NW4F Plugins (with the internal name being correct and everything, just in case), loaded it in 3DEditor, and exported it to BFRES.
Then I took Yaz0Enc, and compressed it with Yaz0, and then I renamed it to "course_model.szs".

Note: Your textures must be all TGA, in order for the NW4F Plugins to work, for some reason.


that actually a nice step :o
I will try once I got my wii u back because that was the only thing missing for me.
Even if I know it is not yet possible having a way to generate that bfres should help a bit
Author Posted on 2016/10/31
#2474
MKGirlism Do you mind sharing your FMDB and all its Textures to me, Louis?
It's hard to identify a problem I don't get.
Author Posted on 2016/11/01
#2480
Louiskovski Here it is:
https://www.dropbox.com/sh/7qss9ovfw99h8x6/AAC6PJfjUwT8kTHmpZ3nG7LUa?dl=0
It includes the fmdb file and also the faulty bfres file
Author Posted on 2016/11/04
#2486
Louiskovski However, already tried some things out :D

Mario Kart has never been so fast..


...and beautiful
Author Posted on 2016/11/04
#2487
MKGirlism Only use the Video ID, not the entire URL!
Why is reading a simple FAQ so hard...?
Author Posted on 2016/11/04
#2488
Louiskovski Oops... Sorry for that!
Also did you found the solution for my BFRES file? :)
I also found out, that a custom KCL file crashes the game! Maybe this could be the reason, why your CT crashes.
Author Posted on 2016/11/04
#2489
MKGirlism BFRES: I didn't get the time to check it yet.

KCL: No, I didn't change my KCL at all.
It also depends on what you've used, because if you've used any of the KCL Generators from EFE, then obviously it won't work!
Unlike the DS and 3DS, which are both Little Endian systems, the Wii U is a Big Endian system.