DSHack

Archive Generated December 23rd, 2018
Custom voices only work on time trials (MKDS)
Author Posted on 2016/12/19
#2637
Rover Okay. So this is my first post here so here we go
So. About today I was putting in so custom voices on Mario Peach and Wario.
For some reason. When Mario appears in the race. Peach's and Wario's voice doesn't work.
I followed the instructions how to make a custom voice in the thread in the forum.
So. Yeah...By the way. Sorry if this isn't descriptive. Just new here.
Author Posted on 2016/12/19
#2638
MKGirlism
Sorry if this isn't descriptive. Just new here.

Remember, excuses like these are normally not accepted.
However, I don't know what you should add to it, other than what you've already tried, so I can let this one slide.
Author Posted on 2016/12/19
#2639
Rover Sorry about that.
Author Posted on 2016/12/20
#2640
Swiftie Luma Well , my guess is that you made changed them carelessly-

Let me explain.

I have done custom voice clips in MKDS a lot in my rom , and usually sometimes the character will be mute during races , however this is fixed by restarting the race.


Nevertheless , i have noticed that this little inconvenience is heavily influenced and caused because people normally just convert the WAV clips into SWAVS and then repack

WITHOUT caring about the size of your new WAV.

So to put it simple , using longer clips or clips with higher sample rate than the ones you are replacing results in the final Sound Data file being bigger than the original one.

The original sound data file is 3,16 mb in size iirc , if you happen to exceed those limits , your voices will be muted several times as result , even if the game still works.



So the solution to this, is to put some effort in customizing the clips to match the originals in size or have them smaller.

For example :

I believe ALL the characters use a sample rate of 8000 hz in their clips during the actual race , meanwhile the ones in the CSS have higher rate which means they are bigger as result.

The higher the sample rate , the bigger the size of your files will be , so make sure you dont convert your wavs into swavs straight away.


What you need to do : Use audacity to open your wavs , and lower their sample rate to match the original clips , or even chop the clips a little to make them smaller , or in extreme cases choose a different clip.

Do this in order to have the final sound data stay in 3,16 MB so the game does not mess with your custom voices.

Thats the solution.

I believe they work in Time trials with not problems because the character is racing alone , but i could be wrong.

Either way , good luck. :rosalina:
Author Posted on 2016/12/20
#2641
Rover I see. Anyway I'll try that and tell you when it works. But thanks for the advice!
(It's working! Thanks!)
Author Posted on 2016/12/20
#2642
Swiftie Luma You are welcome.

Glad i was helpful.

:rosalina: :rosalina: :rosalina: