MainMK7 HackingFile Hacks → [WIP] Coruscant 9

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ShadowLink
Posted on 2017/01/06, 3:39Nobody liked this post (yet).
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The Spin Drifter

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My newest custom track is somewhat stuck at 3/4 of the way through it's creation. I don't have the model I would like (Good Egg Galaxy's starting planet), but I want to add a stadium towards the end and a Star Destroyer. The course includes a placeholder finish line, a few steep and sharp turns, part of the Peach's Castle area from Super Mario Galaxy, and Gateway Galaxy's starting planet. I would like it to be one of the courses that play out in sections rather than laps, due to it's size, and include a cannon warp that takes you right before the finish line. I'm looking for someone that knows how to get the model (GEG's starting planet) and that knows how to do cannon placement for Custom Tracks. Thank you for your time. :linkMK:


Check my mod pack, Mario Kart 7 Deluxe!! The download is in the full hacks forum and is on it's development stages. Almost any online-friendly mods will be added! Also check out my CT in progress called Coruscant 9. I want some opinion on it, so go ahead and reply to its thread in the File Hacks section of the MK7 forum!

ShadowLink
Posted on 2017/01/06, 3:49; last edited: 2017/01/06, 3:50Nobody liked this post (yet).
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PabloMK7
Posted on 2017/01/06, 4:081 person likes this post.
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On 26/09/2014, at 9:25 pm, Yamilla Hoshi wrote:> ???

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I love the idea :)
The GEG's starting planet should be inside an arc in ObjectData folder, there are a lot of tools to convert brres files to obj. The problem is MK7 handles about 10000 triangles, so you'll have to reduce the poly count. For cannon points, I can help.


ShadowLink
Posted on 2017/01/06, 4:19Nobody liked this post (yet).
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Thanks. I'll tell you when the KMP is ready.


Check my mod pack, Mario Kart 7 Deluxe!! The download is in the full hacks forum and is on it's development stages. Almost any online-friendly mods will be added! Also check out my CT in progress called Coruscant 9. I want some opinion on it, so go ahead and reply to its thread in the File Hacks section of the MK7 forum!

ShadowLink
Posted on 2017/01/07, 6:52Nobody liked this post (yet).
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For the triangle limit, is it the whole track (KMP Objects, Track, Skybox, etc.) or just the road model?

The Cannon at the end. I don't know how to configure it, but the track is near completion. The cannon entity uses the KCL to identify when to trigger, but theres multiple options in the KCL Calculator. I want to know how to do it for future tracks (Wowser Castle, Toad Circuit 2, Rosalina's Observatory, etc.). This isn't covered in the tutorial you put on YouTube, so you might want to make one that covers this.


Check my mod pack, Mario Kart 7 Deluxe!! The download is in the full hacks forum and is on it's development stages. Almost any online-friendly mods will be added! Also check out my CT in progress called Coruscant 9. I want some opinion on it, so go ahead and reply to its thread in the File Hacks section of the MK7 forum!

ShadowLink
Posted on 2017/01/07, 7:03Nobody liked this post (yet).
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Progress Update:



Check my mod pack, Mario Kart 7 Deluxe!! The download is in the full hacks forum and is on it's development stages. Almost any online-friendly mods will be added! Also check out my CT in progress called Coruscant 9. I want some opinion on it, so go ahead and reply to its thread in the File Hacks section of the MK7 forum!

Mence
Posted on 2017/01/08, 5:25Nobody liked this post (yet).
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Looks really nice! Love it.


Baoulettes
Posted on 2017/01/09, 14:30Nobody liked this post (yet).
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Pew Pew Lazer Game!

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Wow yes that look really nice
I was not expecting such quality :D
for sure this one will be in my game later just because it will fit in perfectly :)


ShadowLink
Posted on 2017/01/10, 13:08Nobody liked this post (yet).
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MODEL IS COMPLETE!!!



Check my mod pack, Mario Kart 7 Deluxe!! The download is in the full hacks forum and is on it's development stages. Almost any online-friendly mods will be added! Also check out my CT in progress called Coruscant 9. I want some opinion on it, so go ahead and reply to its thread in the File Hacks section of the MK7 forum!

ShadowLink
Posted on 2017/09/10, 3:41Nobody liked this post (yet).
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Drastic Changes to the track design have happened, Textures are not Final, and this is not what you will see in-game. I plan to keep the same concept, but I decided to make it in EVEN HIGHER quality so that it can be ported onto consoles easier. Not the final polygon count either.



Check my mod pack, Mario Kart 7 Deluxe!! The download is in the full hacks forum and is on it's development stages. Almost any online-friendly mods will be added! Also check out my CT in progress called Coruscant 9. I want some opinion on it, so go ahead and reply to its thread in the File Hacks section of the MK7 forum!

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MainMK7 HackingFile Hacks → [WIP] Coruscant 9