Author |
Posted on 2017/01/29
#2881
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User 411 |
What Format you Have to Save inorder to Let Textures not Look Glitchy in Mario Kart DS ? Example? ![]() My Try was to Make a Clear Rainbow Road. :) The Same i Also wanted to Ask for the Items and Lap Fonts. Because they also very Glitchy.. Thanks :) |
Author |
Posted on 2017/01/29
#2882
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Rover | Hmmm...What size where the textures? (like megabites and etc) |
Author |
Posted on 2017/01/29
#2883
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User 411 |
16kb "Before Change" 7kb "After Change" i changed Transparantcy to OFF Now it 6,66kb |
Author |
Posted on 2017/01/29
#2884
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Rover | Hmmm....Lemme think...What program (like MKDS course modifier or ETE) did you use? |
Author |
Posted on 2017/01/29
#2885
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User 411 | I use NSMB Editor to Change the Textures. |
Author |
Posted on 2017/01/29
#2886
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Rover | If I were you...I would use ETE for changing textures...Need some help with that? |
Author |
Posted on 2017/01/29
#2887
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Platinatic |
Just to make sure, are your textures a multiple of 2? (Like 16x16 pixels, 32x32, ...) |
Author |
Posted on 2017/01/29
#2888
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User 411 |
of Course :) I appreshade any Help from People. :) |
Author |
Posted on 2017/01/29
#2889
|
MKGirlism |
Mind to share us both the source texture (PNG, TGA, etc.), and the target texture (NSBTX) with us? That would be useful to find the problem, without relying on questions and answers all the time. |